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  1. Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Samurai Hero uncommon Marvel Super Heroes
  2. Flying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Kree Soldier Hero uncommon Marvel Super Heroes
  3. Flash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Human Kree Hero mythic Marvel Super Heroes
  4. First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Super Heroes
  5. Borough Backup Magic Cards

    Create two 3/2 white Hero creature tokens with vigilance. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value Sorcery common Marvel Super Heroes
  6. Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.

    5 Mana Value Enchantment mythic Marvel Super Heroes
  7. Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.

    3 Mana Value 2 Power 4 Toughness Creature — Human Spy Hero common Marvel Super Heroes
  8. Vigilance {T}: Put a +1/+1 counter on each other Hero you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes
  9. Agent Maria Hill Magic Cards

    Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero uncommon Marvel Super Heroes
  10. Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Spy Hero uncommon Marvel Super Heroes
  11. Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — God Warrior Hero rare Marvel Super Heroes Commander
  12. Flash Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.

    2 Mana Value 2 Power 1 Toughness Legendary Artifact Creature — Human Hero uncommon Marvel Super Heroes Commander
  13. Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Super Heroes Commander
  14. Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain mythic Marvel Super Heroes Commander
  15. Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Super Heroes Commander
  16. The Thing Magic Cards

    Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander
  17. Human Torch Magic Cards

    At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander
  18. Mister Fantastic Magic Cards

    Reach, vigilance At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Scientist He… mythic Marvel Super Heroes Commander
  19. Invisible Woman Magic Cards

    At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander
  20. Flying (This creature can't be blocked except by creatures with flying or reach.) Attacking creatures you control get +1/+0. Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.

    5 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Human Hero rare Marvel Super Heroes Commander