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Colleen Wing, Street Samurai Magic CardsWhenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Samurai Hero uncommon Marvel Super Heroes -
Captain Mar-Vell, Space-Born Magic CardsFlying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Kree Soldier Hero uncommon Marvel Super Heroes -
Captain Marvel, Earth's Protector Magic CardsFlash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
5 Mana Value 5 Power 4 Toughness Legendary Creature — Human Kree Hero mythic Marvel Super Heroes -
Captain America, Super-Soldier Magic CardsFirst strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Super Heroes -
Borough Backup Magic CardsCreate two 3/2 white Hero creature tokens with vigilance. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
5 Mana Value Sorcery common Marvel Super Heroes -
Avengers Assemble! Magic CardsFlash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
5 Mana Value Enchantment mythic Marvel Super Heroes -
Agents of S.H.I.E.L.D. Magic CardsWhenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
3 Mana Value 2 Power 4 Toughness Creature — Human Spy Hero common Marvel Super Heroes -
Agent Phil Coulson Magic CardsVigilance {T}: Put a +1/+1 counter on each other Hero you control.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes -
Agent Maria Hill Magic CardsWhenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero uncommon Marvel Super Heroes -
Agent 13, Sharon Carter Magic CardsWhenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Spy Hero uncommon Marvel Super Heroes -
Thor, Asgard's Avenger Magic CardsFlying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4 Mana Value 4 Power 4 Toughness Legendary Creature — God Warrior Hero rare Marvel Super Heroes Commander -
Rescue, Pepper Potts Magic CardsFlash Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
2 Mana Value 2 Power 1 Toughness Legendary Artifact Creature — Human Hero uncommon Marvel Super Heroes Commander -
T'Challa, the Black Panther Magic CardsWhenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Super Heroes Commander -
Doctor Doom, King of Latveria Magic CardsWhenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain mythic Marvel Super Heroes Commander -
Captain America, Team Leader Magic CardsWhenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Super Heroes Commander -
The Thing Magic CardsTrample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander -
Human Torch Magic CardsAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander -
Mister Fantastic Magic CardsReach, vigilance At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Scientist He… mythic Marvel Super Heroes Commander -
Invisible Woman Magic CardsAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander -
Iron Man, Tony Stark Magic CardsFlying (This creature can't be blocked except by creatures with flying or reach.) Attacking creatures you control get +1/+0. Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
5 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Human Hero rare Marvel Super Heroes Commander