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  1. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

    4 Mana Value 3 Power 2 Toughness Artifact Creature — Human Villain common Marvel Super Heroes Commander
  2. Hero in Training Magic Cards

    When this creature enters, draw a card. If you control another Hero, you gain 2 life.

    3 Mana Value 2 Power 2 Toughness Creature — Human Hero common Marvel Super Heroes Commander
  3. Target blocking creature gets +2/+2 until end of turn. Draw a card.

    1 Mana Value Instant common Marvel Super Heroes Commander
  4. Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Soldier Hero rare Marvel Super Heroes Commander
  5. {4}: Put a +1/+1 counter on Ant-Man.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Hero common Marvel Super Heroes Commander
  6. Hulk attacks each combat if able. Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Gamma Berserker He… mythic Marvel Super Heroes Commander
  7. Menace (This creature can't be blocked except by two or more creatures.) When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.

    5 Mana Value 3 Power 4 Toughness Legendary Creature — Human Spy Hero mythic Marvel Super Heroes Commander
  8. Flying (This creature can't be blocked except by creatures with flying or reach.) Other artifact creatures you control get +1/+1. Whenever Iron Man attacks, if you control another artifact creature, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Human Hero mythic Marvel Super Heroes Commander
  9. Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever a creature you control attacks alone, put a +1/+1 counter on it.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Hero mythic Marvel Super Heroes Commander
  10. As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature.

    1 Mana Value Sorcery common Marvel Super Heroes Commander
  11. Mob Lookout Magic Cards

    When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    2 Mana Value 0 Power 3 Toughness Creature — Human Rogue Villain common Marvel Super Heroes Commander
  12. Gallant Citizen Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Human Citizen common Marvel Super Heroes Commander
  13. Terrific Team-Up Magic Cards

    This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.

    4 Mana Value Instant uncommon Marvel Super Heroes Commander
  14. Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Spider Dinosaur He… common Marvel Super Heroes Commander
  15. Scout the City Magic Cards

    Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.

    2 Mana Value Sorcery common Marvel Super Heroes Commander
  16. Lurking Lizards Magic Cards

    Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 3 Toughness Creature — Lizard Villain common Marvel Super Heroes Commander
  17. Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    1 Mana Value Sorcery common Marvel Super Heroes Commander
  18. Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Dinosaur Villain common Marvel Super Heroes Commander
  19. Discard a card, then draw two cards.

    2 Mana Value Sorcery common Marvel Super Heroes Commander
  20. Masked Meower Magic Cards

    Haste Discard a card, Sacrifice this creature: Draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Spider Cat Hero common Marvel Super Heroes Commander