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  1. Flying, haste Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Goblin Human Villa… uncommon Marvel Super Heroes Commander
  2. Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Symbiote Villain common Marvel Super Heroes Commander
  3. Doomfall Magic Cards

    Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.

    3 Mana Value Sorcery uncommon Marvel Super Heroes Commander
  4. Alien Symbiosis Magic Cards

    Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.

    2 Mana Value Enchantment — Aura uncommon Marvel Super Heroes Commander
  5. Whoosh! Magic Cards

    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    2 Mana Value Instant common Marvel Super Heroes Commander
  6. Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    2 Mana Value Instant common Marvel Super Heroes Commander
  7. Think Twice Magic Cards

    Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Instant common Marvel Super Heroes Commander
  8. Flying Octobot Magic Cards

    Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Villain uncommon Marvel Super Heroes Commander
  9. The Clone Saga Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.

    4 Mana Value Enchantment — Saga rare Marvel Super Heroes Commander
  10. Spider-UK Magic Cards

    Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Spider Human Hero uncommon Marvel Super Heroes Commander
  11. This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.

    2 Mana Value 1 Power 1 Toughness Creature — Human Detective common Marvel Super Heroes Commander
  12. MJ, Rising Star Magic Cards

    Vigilance (Attacking doesn't cause this creature to tap.) Whenever you gain life, put a +1/+1 counter on MJ.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Performer uncommon Marvel Super Heroes Commander
  13. When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.

    4 Mana Value 2 Power 3 Toughness Creature — Human Citizen common Marvel Super Heroes Commander
  14. Costume Closet Magic Cards

    This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)

    2 Mana Value Artifact uncommon Marvel Super Heroes Commander
  15. City Pigeon Magic Cards

    Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    1 Mana Value 1 Power 1 Toughness Creature — Bird common Marvel Super Heroes Commander
  16. Aunt May Magic Cards

    Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.

    1 Mana Value 0 Power 2 Toughness Legendary Creature — Human Citizen uncommon Marvel Super Heroes Commander
  17. Reach (This creature can block creatures with flying.) Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scientist He… uncommon Marvel Super Heroes Commander
  18. Lifelink (Damage dealt by this creature also causes you to gain that much life.) Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Villain common Marvel Super Heroes Commander
  19. TVA Bureaucrat Magic Cards

    Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.

    2 Mana Value 1 Power 3 Toughness Creature — Human Advisor common Marvel Super Heroes Commander
  20. Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — God Warrior Hero rare Marvel Super Heroes Commander