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  1. Flash Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.

    2 Mana Value 2 Power 1 Toughness Legendary Artifact Creature — Human Hero uncommon Marvel Super Heroes Commander
  2. Flying, haste When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. Whenever a Vehicle you control deals combat damage to a player, draw a card. Crew 2

    6 Mana Value 5 Power 5 Toughness Legendary Artifact — Vehicle rare Marvel Super Heroes Commander
  3. When this Equipment enters, draw a card for each Equipment you control. Equipped creature gets +2/+2 for each Equipment you control. Equip {3}

    4 Mana Value Artifact — Equipment rare Marvel Super Heroes Commander
  4. Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.

    4 Mana Value 2 Power 3 Toughness Legendary Artifact Creature — Robot Hero uncommon Marvel Super Heroes Commander
  5. {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Artifact uncommon Marvel Super Heroes Commander
  6. Vigilance When Shuri enters, choose one — • Create a 1/1 colorless Robot Hero artifact creature token with flying. • Draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Artificer He… uncommon Marvel Super Heroes Commander
  7. Vigilance Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Gamma Advisor Hero uncommon Marvel Super Heroes Commander
  8. Reach When Ms. Marvel enters, target creature gets +2/+0 until end of turn. Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Inhuman Hero uncommon Marvel Super Heroes Commander
  9. Flying Whenever you cast a blue spell, tap up to one target creature. Whenever you cast a red spell, you may discard a card. If you do, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Hero uncommon Marvel Super Heroes Commander
  10. When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander
  11. Reach Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Spider Human Hero rare Marvel Super Heroes Commander
  12. Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. Whenever Ant-Man deals combat damage to a player, draw a card.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue Hero uncommon Marvel Super Heroes Commander
  13. You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn.

    4 Mana Value 2 Power 5 Toughness Legendary Creature — Mutant Berserker H… rare Marvel Super Heroes Commander
  14. {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.

    2 Mana Value 3 Power 1 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes Commander
  15. Voracious Brood Magic Cards

    This creature enters with a +1/+1 counter on it for each creature card in your graveyard. Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.

    3 Mana Value 1 Power 1 Toughness Creature — Alien Insect uncommon Marvel Super Heroes Commander
  16. If you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of your end step, if you gained life this turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Squirrel Hero uncommon Marvel Super Heroes Commander
  17. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  18. Flying Whenever Sauron enters or attacks, choose one — • Cure Cancer — You gain 3 life. • Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Dinosaur Vampire V… mythic Marvel Super Heroes Commander
  19. Landfall — Whenever a land you control enters, you may mill two cards. {5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.

    2 Mana Value Enchantment mythic Marvel Super Heroes Commander
  20. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 green and white Citizen creature token. II — Put two +1/+1 counters on target creature you control. III — Target creature you control gets +3/+3 and gains trample until end of turn.

    3 Mana Value Enchantment — Saga uncommon Marvel Super Heroes Commander