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  1. As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.

    2 Mana Value Sorcery uncommon Marvel Super Heroes Commander
  2. Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Gamma Berserker He… rare Marvel Super Heroes Commander
  3. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Mutant Hero uncommon Marvel Super Heroes Commander
  4. Beast Mode Magic Cards

    Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.

    2 Mana Value Instant common Marvel Super Heroes Commander
  5. When this enchantment enters, draw a card. You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.

    3 Mana Value Enchantment uncommon Marvel Super Heroes Commander
  6. Haste Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Mutant Villain uncommon Marvel Super Heroes Commander
  7. Flying Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.

    4 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Mutant He… mythic Marvel Super Heroes Commander
  8. Origin of Thor Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may discard a card. If you do, draw two cards. II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. III — Target creature you control deals damage equal to its power to each opponent.

    3 Mana Value Enchantment — Saga uncommon Marvel Super Heroes Commander
  9. Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. {2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Warlock Hero mythic Marvel Super Heroes Commander
  10. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.

    3 Mana Value 2 Power 3 Toughness Creature — Elemental Warlock Villain uncommon Marvel Super Heroes Commander
  11. Trample At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Mercenary He… rare Marvel Super Heroes Commander
  12. Reach Whenever you discard a card, put a +1/+1 counter on target Spider you control.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Spider Human Hero uncommon Marvel Super Heroes Commander
  13. Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Mercenary He… rare Marvel Super Heroes Commander
  14. Flying Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Kree Skrull Hero rare Marvel Super Heroes Commander
  15. Heroes for Hire Magic Cards

    When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.

    5 Mana Value Enchantment uncommon Marvel Super Heroes Commander
  16. When this Equipment enters, it deals 2 damage to any target and 1 damage to you. Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Marvel Super Heroes Commander
  17. Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent. Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes Commander
  18. Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Instant common Marvel Super Heroes Commander
  19. Contract Hero Magic Cards

    When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.

    3 Mana Value 2 Power 3 Toughness Creature — Human Mercenary Hero common Marvel Super Heroes Commander
  20. {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Hero common Marvel Super Heroes Commander