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  1. Big Wheel Magic Cards

    Trample When this Vehicle enters, you may discard a card. If you do, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle common Marvel Super Heroes Commander
  2. Voltaic Whip Magic Cards

    Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment common Marvel Super Heroes Commander
  3. Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.) When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

    2 Mana Value Enchantment — Plan uncommon Marvel Super Heroes Commander
  4. Other Villains you control are Heroes in addition to their other types. {T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Spy Villain uncommon Marvel Super Heroes Commander
  5. Menace Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Villain uncommon Marvel Super Heroes Commander
  6. Flying Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.

    5 Mana Value 3 Power 4 Toughness Legendary Artifact Creature — Robot Vil… mythic Marvel Super Heroes Commander
  7. Radioactive Man Magic Cards

    Deathtouch Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Scientist Vi… uncommon Marvel Super Heroes Commander
  8. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature of their choice. II — Creatures you control gain deathtouch until end of turn. III — Each opponent loses 1 life for each creature card in their graveyard.

    3 Mana Value Enchantment — Saga uncommon Marvel Super Heroes Commander
  9. Minion Missile Magic Cards

    As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature. Minion Missile deals 2 damage to that creature's controller.

    2 Mana Value Sorcery common Marvel Super Heroes Commander
  10. When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    5 Mana Value Artifact — Equipment uncommon Marvel Super Heroes Commander
  11. Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Rogue Villain uncommon Marvel Super Heroes Commander
  12. Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

    3 Mana Value Legendary Artifact rare Marvel Super Heroes Commander
  13. Flying, menace At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card. Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Goblin Human Villa… rare Marvel Super Heroes Commander
  14. Lifelink {T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Sorcerer Vil… mythic Marvel Super Heroes Commander
  15. When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.

    3 Mana Value Enchantment uncommon Marvel Super Heroes Commander
  16. Count Nefaria Magic Cards

    This spell costs {3} less to cast if you've sacrificed a permanent this turn. Flying

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes Commander
  17. Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Assassin Hero rare Marvel Super Heroes Commander
  18. Flying Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.

    8 Mana Value 2 Power 5 Toughness Legendary Artifact Creature — Robot Hero rare Marvel Super Heroes Commander
  19. Defender Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.

    2 Mana Value 3 Power 3 Toughness Artifact Creature — Illusion Advisor uncommon Marvel Super Heroes Commander
  20. Timeline Inquiry Magic Cards

    Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Draw three cards. Then discard a card unless this spell was cast using teamwork.

    4 Mana Value Instant uncommon Marvel Super Heroes Commander