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  1. When this creature enters, create a 1/1 white Soldier creature token.

    2 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Marvel Super Heroes Commander
  2. Stunning Shot Magic Cards

    Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    2 Mana Value Sorcery uncommon Marvel Super Heroes Commander
  3. Secure Detention Magic Cards

    Enchant artifact or creature When this Aura enters, create a 1/1 white Soldier creature token. Enchanted permanent can't attack or block, and its activated abilities can't be activated.

    4 Mana Value Enchantment — Aura uncommon Marvel Super Heroes Commander
  4. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. III — Tap up to one target creature and put a stun counter on it.

    3 Mana Value Enchantment — Saga uncommon Marvel Super Heroes Commander
  5. First strike Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes Commander
  6. At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Advisor Hero rare Marvel Super Heroes Commander
  7. Infinity Formula Magic Cards

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment common Marvel Super Heroes Commander
  8. As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.) Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    2 Mana Value Instant uncommon Marvel Super Heroes Commander
  9. Flash Flying If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Eternal Hero mythic Marvel Super Heroes Commander
  10. Heroic Teamwork Magic Cards

    Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.

    3 Mana Value Instant common Marvel Super Heroes Commander
  11. Flash When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Advisor uncommon Marvel Super Heroes Commander
  12. Flying, lifelink Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Bird Human Hero uncommon Marvel Super Heroes Commander
  13. Lifelink Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Doctor uncommon Marvel Super Heroes Commander
  14. Doctor Spectrum Magic Cards

    Flying When Doctor Spectrum enters, choose one — • Create a 0/4 colorless Wall creature token with defender. • Put a +1/+1 counter on each other Hero you control. • Destroy target enchantment.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes Commander
  15. Flying Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Human Kree Hero mythic Marvel Super Heroes Commander
  16. Flying, vigilance Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Soldier Hero rare Marvel Super Heroes Commander
  17. When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle. Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Soldier Hero rare Marvel Super Heroes Commander
  18. Vigilance When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier Hero uncommon Marvel Super Heroes Commander
  19. Blur of Heroism Magic Cards

    When this enchantment enters, draw a card. You may cast Hero spells as though they had flash.

    3 Mana Value Enchantment uncommon Marvel Super Heroes Commander
  20. Thriving Moor Magic Cards

    This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

    0 Mana Value Land common Marvel Super Heroes Commander