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  1. Thriving Heath Magic Cards

    This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

    0 Mana Value Land common Marvel Super Heroes Commander
  2. Thriving Bluff Magic Cards

    This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

    0 Mana Value Land common Marvel Super Heroes Commander
  3. Team Transmitter Magic Cards

    Whenever a Hero you control enters, you gain 1 life. {T}: Add one mana of any color.

    3 Mana Value Artifact uncommon Marvel Super Heroes Commander
  4. Reach (This creature can block creatures with flying.) Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes Commander
  5. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) As long as Patriot is equipped, other creatures you control get +1/+0.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes Commander
  6. Trample (This creature can deal excess combat damage to the player they're attacking.) When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Dinosaur Hero uncommon Marvel Super Heroes Commander
  7. When Brawn enters, draw a card. Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Gamma Scientist He… uncommon Marvel Super Heroes Commander
  8. Gamma Grotesque Magic Cards

    Vigilance (Attacking doesn't cause this creature to tap.) Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

    3 Mana Value 3 Power 3 Toughness Creature — Gamma Horror Villain rare Marvel Super Heroes Commander
  9. Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    4 Mana Value Sorcery common Marvel Super Heroes Commander
  10. Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Warlock Hero uncommon Marvel Super Heroes Commander
  11. Trample (This creature can deal excess combat damage to the player she's attacking.) {2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Gamma Berserker He… uncommon Marvel Super Heroes Commander
  12. Marvelous Melee Magic Cards

    Marvelous Melee deals 6 damage to target creature. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value Instant common Marvel Super Heroes Commander
  13. When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  14. Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Marvel Super Heroes Commander
  15. Menace (This creature can't be blocked except by two or more creatures.) When Ultimo enters, each opponent sacrifices a creature of their choice. {2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.

    6 Mana Value 6 Power 5 Toughness Legendary Artifact Creature — Robot Vil… uncommon Marvel Super Heroes Commander
  16. Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Minotaur Villain rare Marvel Super Heroes Commander
  17. Infernal Rebirth Magic Cards

    Return one or two target creature cards from your graveyard to your hand. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    4 Mana Value Instant common Marvel Super Heroes Commander
  18. Enchant creature you control When this Aura enters, you may pay {X}. If you do, draw X cards. Whenever you draw a card, put a +1/+1 counter on enchanted creature.

    3 Mana Value Enchantment — Aura rare Marvel Super Heroes Commander
  19. Flying (This creature can't be blocked except by creatures with flying or reach.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Scientist He… uncommon Marvel Super Heroes Commander
  20. Iconic Shield Magic Cards

    Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment uncommon Marvel Super Heroes Commander