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  1. Fall to Earth Magic Cards

    Exile target creature. Each player gains 3 life. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value Instant common Marvel Super Heroes Commander
  2. Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — God Sorcerer Villa… rare Marvel Super Heroes Commander
  3. Trample Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Gamma Villain rare Marvel Super Heroes Commander
  4. Flying Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice.

    5 Mana Value 3 Power 5 Toughness Legendary Artifact Creature — Villain rare Marvel Super Heroes Commander
  5. Lifelink Whenever another creature dies, put a +1/+1 counter on Thanos.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Eternal Villain rare Marvel Super Heroes Commander
  6. Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — God Warrior Hero rare Marvel Super Heroes Commander
  7. Sulfur Falls Magic Cards

    This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  8. {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

    0 Mana Value Land — Desert rare Marvel Super Heroes Commander
  9. Scattered Groves Magic Cards

    ({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Forest Plains rare Marvel Super Heroes Commander
  10. Port Town Magic Cards

    As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  11. Plaza of Heroes Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

    0 Mana Value Land rare Marvel Super Heroes Commander
  12. ({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Plains Island rare Marvel Super Heroes Commander
  13. This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  14. The Great Mound Magic Cards

    {T}: Add {C}. {3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}, {T}: Draw a card.

    0 Mana Value Land rare Marvel Super Heroes Commander
  15. ({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Plains rare Marvel Super Heroes Commander
  16. Furycalm Snarl Magic Cards

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  17. As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  18. Fetid Pools Magic Cards

    ({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Swamp rare Marvel Super Heroes Commander
  19. Fabled Passage Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

    0 Mana Value Land rare Marvel Super Heroes Commander
  20. Drowned Catacomb Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

    0 Mana Value Land rare Marvel Super Heroes Commander