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  1. Flying At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

    2 Mana Value 1 Power 1 Toughness Legendary Artifact Creature — Robot Sco… rare Marvel Super Heroes Commander
  2. If a source an opponent controls would deal damage to you, prevent 1 of that damage. {2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.

    4 Mana Value Artifact rare Marvel Super Heroes Commander
  3. The Fantasticar Magic Cards

    Flying Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn. Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.

    3 Mana Value 4 Power 4 Toughness Legendary Artifact — Vehicle rare Marvel Super Heroes Commander
  4. As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

    4 Mana Value Artifact rare Marvel Super Heroes Commander
  5. Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

    4 Mana Value Artifact rare Marvel Super Heroes Commander
  6. Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

    1 Mana Value Artifact rare Marvel Super Heroes Commander
  7. Avengers Quinjet Magic Cards

    Flying Whenever this Vehicle enters or attacks, choose one — • You may put a Hero creature card from your hand onto the battlefield. • Return target Hero creature card from your graveyard to your hand. Crew 3

    5 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Marvel Super Heroes Commander
  8. Willie Lumpkin can't be blocked. Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Citizen rare Marvel Super Heroes Commander
  9. Fleecemane Lion Magic Cards

    {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.

    2 Mana Value 3 Power 3 Toughness Creature — Cat rare Marvel Super Heroes Commander
  10. Flying Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.

    3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Robot Vil… rare Marvel Super Heroes Commander
  11. Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead. • Mary — Create a Treasure token. • Typhoid Mary — Draw a card. • Bloody Mary — Each opponent loses 2 life and you gain 2 life.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Villain rare Marvel Super Heroes Commander
  12. Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  13. Flying Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Mutant Noble Hero rare Marvel Super Heroes Commander
  14. Lifelink Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Human Noble Hero mythic Marvel Super Heroes Commander
  15. First strike Whenever you draw a card, put a +1/+1 counter on Shang-Chi. When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  16. Flying Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Warlock Hero rare Marvel Super Heroes Commander
  17. Ward {2} Red Ghost can't be blocked. Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Scientist Vi… rare Marvel Super Heroes Commander
  18. Power Pack Magic Cards

    Flying, vigilance, trample, haste Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes Commander
  19. When Okoye enters, you become the monarch. At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  20. Flying Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token. Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Merfolk Nob… rare Marvel Super Heroes Commander