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  1. Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.

    3 Mana Value Enchantment rare Marvel Super Heroes Commander
  2. Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. Whenever one or more Villains you control deal combat damage to a player, draw a card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — God Sorcerer Villa… mythic Marvel Super Heroes Commander
  3. Kang Prime Magic Cards

    Flying Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes Commander
  4. Reach Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card. {T}: Hawkeye deals 1 damage to any target.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Archer Hero rare Marvel Super Heroes Commander
  5. Annie Joins Up Magic Cards

    When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

    4 Mana Value Legendary Enchantment rare Marvel Super Heroes Commander
  6. Flying Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.

    4 Mana Value 5 Toughness Legendary Artifact Creature — Dragon Ro… rare Marvel Super Heroes Commander
  7. Hero spells you cast cost {1} less to cast. Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Spy Hero mythic Marvel Super Heroes Commander
  8. Flying Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is. {T}: Add {R}, {G}, {W}, or {U}.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Inhuman Noble Hero rare Marvel Super Heroes Commander
  9. Cosmic Crucible Magic Cards

    At the beginning of your first main phase, add four mana in any combination of colors. Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)

    6 Mana Value Enchantment rare Marvel Super Heroes Commander
  10. Flying, double strike, indestructible Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.

    7 Mana Value 4 Power 4 Toughness Legendary Creature — Human Kree Hero rare Marvel Super Heroes Commander
  11. Menace Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes Commander
  12. Flying Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn. Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Inhuman Noble Hero rare Marvel Super Heroes Commander
  13. Archnemesis Magic Cards

    Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player.

    3 Mana Value Enchantment — Aura rare Marvel Super Heroes Commander
  14. Ant-Man can't be blocked by creatures with greater power. Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Human Rogue Hero rare Marvel Super Heroes Commander
  15. Wakanda Forever! Magic Cards

    Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.

    6 Mana Value Sorcery rare Marvel Super Heroes Commander
  16. Vigilance Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  17. Reach Whenever your commander enters, you become the monarch. {2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  18. Reach, vigilance Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Inhuman Noble Hero rare Marvel Super Heroes Commander
  19. At the beginning of your end step, if there is no monarch, target opponent becomes the monarch. Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Noble Warrior rare Marvel Super Heroes Commander
  20. Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.

    2 Mana Value Instant rare Marvel Super Heroes Commander