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  1. You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

    4 Mana Value Artifact rare Marvel Super Heroes Commander
  2. When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand.

    2 Mana Value Sorcery rare Marvel Super Heroes Commander
  3. Reach Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.

    3 Mana Value 4 Power 2 Toughness Legendary Creature — Human Rogue Villain rare Marvel Super Heroes Commander
  4. Trample Other Heroes you control have trample. Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Gamma Hero rare Marvel Super Heroes Commander
  5. Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Artificer Vi… rare Marvel Super Heroes Commander
  6. Flying Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes Commander
  7. Loki's Scepter Magic Cards

    When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste. {T}: Add one mana of any color.

    3 Mana Value Legendary Artifact rare Marvel Super Heroes Commander
  8. Living Laser Magic Cards

    Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Elemental Villain rare Marvel Super Heroes Commander
  9. Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — God Sorcerer Villa… rare Marvel Super Heroes Commander
  10. Trample Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls. Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes Commander
  11. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  12. Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Batroc enters with a +1/+1 counter on him for each time he was kicked. When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes Commander
  13. At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token. Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.

    2 Mana Value 0 Power 4 Toughness Legendary Creature — Human Artificer rare Marvel Super Heroes Commander
  14. Lethal Scheme Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value Instant rare Marvel Super Heroes Commander
  15. Deathtouch Whenever you play a card from exile, Klaw gains indestructible until end of turn. Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elemental Rogue Vi… rare Marvel Super Heroes Commander
  16. Choose a creature type. Destroy all creatures that aren't of the chosen type.

    7 Mana Value Sorcery rare Marvel Super Heroes Commander
  17. Flying Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.

    3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Human Vil… rare Marvel Super Heroes Commander
  18. For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.

    4 Mana Value Sorcery rare Marvel Super Heroes Commander
  19. Flying, deathtouch Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards. Crew 3

    5 Mana Value 5 Power 5 Toughness Legendary Artifact — Vehicle rare Marvel Super Heroes Commander
  20. At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

    3 Mana Value Enchantment rare Marvel Super Heroes Commander