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  1. Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.

    2 Mana Value Sorcery rare Marvel Super Heroes Commander
  2. Mind's Dilation Magic Cards

    Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

    7 Mana Value Enchantment mythic Marvel Super Heroes Commander
  3. Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  4. Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  5. Professor Hulk Magic Cards

    Trample Whenever Professor Hulk deals combat damage to a player, draw that many cards.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Gamma Scientist He… rare Marvel Super Heroes Commander
  6. Spark Double Magic Cards

    You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

    4 Mana Value 0 Power 0 Toughness Creature — Illusion rare Marvel Super Heroes Commander
  7. Vigilance At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Inhuman Dog Hero rare Marvel Super Heroes Commander
  8. As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

    6 Mana Value 6 Power 6 Toughness Creature — Illusion rare Marvel Super Heroes Commander
  9. Flying Whenever you draw a card, put a +1/+1 counter on target creature. Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)

    4 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Human Hero rare Marvel Super Heroes Commander
  10. Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Villain rare Marvel Super Heroes Commander
  11. Glorious Purpose Magic Cards

    Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.

    2 Mana Value Enchantment — Plan rare Marvel Super Heroes Commander
  12. Council of Reeds Magic Cards

    The "legend rule" doesn't apply to creatures you control. At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scientist He… rare Marvel Super Heroes Commander
  13. Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Soldier Hero rare Marvel Super Heroes Commander
  14. Tragic Arrogance Magic Cards

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  15. Flying This Vehicle enters with X +1/+1 counters on it. Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it. Crew 2

    2 Mana Value 1 Power 1 Toughness Artifact — Vehicle rare Marvel Super Heroes Commander
  16. Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  17. When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +3/+3 and has flying and vigilance. Equip {3}

    5 Mana Value Artifact — Equipment rare Marvel Super Heroes Commander
  18. Choose one or more — • Destroy target artifact. • Destroy target tapped creature. • Put a +1/+1 counter on each creature you control.

    4 Mana Value Instant rare Marvel Super Heroes Commander
  19. Flash When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card. {3}, {T}, Exile King Solomon's Frogs: You become the monarch.

    4 Mana Value Legendary Artifact rare Marvel Super Heroes Commander
  20. Heroic Sacrifice Magic Cards

    Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.

    2 Mana Value Instant rare Marvel Super Heroes Commander