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  1. Mind's Dilation Magic Cards

    Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

    7 Mana Value Enchantment mythic Marvel Super Heroes Commander
  2. As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

    0 Mana Value Land uncommon Marvel Super Heroes Commander
  3. Sulfur Falls Magic Cards

    This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  4. As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

    0 Mana Value Land uncommon Marvel Super Heroes Commander
  5. {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

    0 Mana Value Land — Desert rare Marvel Super Heroes Commander
  6. Scattered Groves Magic Cards

    ({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Forest Plains rare Marvel Super Heroes Commander
  7. Port Town Magic Cards

    As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  8. Plaza of Heroes Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

    0 Mana Value Land rare Marvel Super Heroes Commander
  9. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Marvel Super Heroes Commander
  10. ({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Plains Island rare Marvel Super Heroes Commander
  11. This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  12. ({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Plains rare Marvel Super Heroes Commander
  13. Furycalm Snarl Magic Cards

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  14. As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  15. Fetid Pools Magic Cards

    ({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Swamp rare Marvel Super Heroes Commander
  16. Fabled Passage Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

    0 Mana Value Land rare Marvel Super Heroes Commander
  17. Evolving Wilds Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Marvel Super Heroes Commander
  18. Drowned Catacomb Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  19. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  20. Clifftop Retreat Magic Cards

    This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander