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Mind's Dilation Magic CardsWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
7 Mana Value Enchantment mythic Marvel Super Heroes Commander -
Unclaimed Territory Magic CardsAs this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
0 Mana Value Land uncommon Marvel Super Heroes Commander -
Sulfur Falls Magic CardsThis land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Secluded Courtyard Magic CardsAs this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
0 Mana Value Land uncommon Marvel Super Heroes Commander -
Scavenger Grounds Magic Cards{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
0 Mana Value Land — Desert rare Marvel Super Heroes Commander -
Scattered Groves Magic Cards({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Forest Plains rare Marvel Super Heroes Commander -
Port Town Magic CardsAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Plaza of Heroes Magic Cards{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
0 Mana Value Land rare Marvel Super Heroes Commander -
Path of Ancestry Magic CardsThis land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
0 Mana Value Land common Marvel Super Heroes Commander -
Irrigated Farmland Magic Cards({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Plains Island rare Marvel Super Heroes Commander -
Hinterland Harbor Magic CardsThis land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Glittering Massif Magic Cards({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Mountain Plains rare Marvel Super Heroes Commander -
Furycalm Snarl Magic CardsAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Fortified Village Magic CardsAs this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Fetid Pools Magic Cards({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Island Swamp rare Marvel Super Heroes Commander -
Fabled Passage Magic Cards{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
0 Mana Value Land rare Marvel Super Heroes Commander -
Evolving Wilds Magic Cards{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 Mana Value Land common Marvel Super Heroes Commander -
Drowned Catacomb Magic CardsThis land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Dragonskull Summit Magic CardsThis land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Clifftop Retreat Magic CardsThis land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
0 Mana Value Land rare Marvel Super Heroes Commander