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Canyon Slough Magic Cards({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Swamp Mountain rare Marvel Super Heroes Commander -
Trading Post Magic Cards{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
4 Mana Value Artifact rare Marvel Super Heroes Commander -
Tome of Legends Magic CardsThis artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.
2 Mana Value Artifact — Book rare Marvel Super Heroes Commander -
Swiftfoot Boots Magic CardsEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon Marvel Super Heroes Commander -
Solemn Simulacrum Magic CardsWhen this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
4 Mana Value 2 Power 2 Toughness Artifact Creature — Golem rare Marvel Super Heroes Commander -
Progenitor's Icon Magic CardsAs this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
3 Mana Value Artifact rare Marvel Super Heroes Commander -
Patchwork Banner Magic CardsAs this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.
3 Mana Value Artifact uncommon Marvel Super Heroes Commander -
Mirage Mirror Magic Cards{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
3 Mana Value Artifact rare Marvel Super Heroes Commander -
Metallic Mimic Magic CardsAs this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2 Mana Value 2 Power 1 Toughness Artifact Creature — Shapeshifter rare Marvel Super Heroes Commander -
Helm of the Host Magic CardsAt the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
4 Mana Value Legendary Artifact — Equipment rare Marvel Super Heroes Commander -
Door of Destinies Magic CardsAs this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
4 Mana Value Artifact rare Marvel Super Heroes Commander -
Currency Converter Magic CardsWhenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
1 Mana Value Artifact rare Marvel Super Heroes Commander -
Taunt from the Rampart Magic CardsGoad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
5 Mana Value Sorcery rare Marvel Super Heroes Commander -
Prowler, Clawed Thief Magic CardsMenace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue Villain uncommon Marvel Super Heroes Commander -
Three Visits Magic CardsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
2 Mana Value Sorcery uncommon Marvel Super Heroes Commander -
Terramorph Magic CardsSearch your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
4 Mana Value Sorcery uncommon Marvel Super Heroes Commander -
Loyal Guardian Magic CardsTrample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
5 Mana Value 4 Power 4 Toughness Creature — Rhino uncommon Marvel Super Heroes Commander -
Conduit of Worlds Magic CardsYou may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
4 Mana Value Artifact rare Marvel Super Heroes Commander -
Beast Within Magic CardsDestroy target permanent. Its controller creates a 3/3 green Beast creature token.
3 Mana Value Instant uncommon Marvel Super Heroes Commander -
Into the Time Vortex Magic CardsCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
5 Mana Value Sorcery rare Marvel Super Heroes Commander