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  1. Glorious Purpose Magic Cards

    Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.

    2 Mana Value Enchantment — Plan rare Marvel Super Heroes Commander
  2. Council of Reeds Magic Cards

    The "legend rule" doesn't apply to creatures you control. At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scientist He… rare Marvel Super Heroes Commander
  3. Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Soldier Hero rare Marvel Super Heroes Commander
  4. Flying This Vehicle enters with X +1/+1 counters on it. Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it. Crew 2

    2 Mana Value 1 Power 1 Toughness Artifact — Vehicle rare Marvel Super Heroes Commander
  5. When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +3/+3 and has flying and vigilance. Equip {3}

    5 Mana Value Artifact — Equipment rare Marvel Super Heroes Commander
  6. Choose one or more — • Destroy target artifact. • Destroy target tapped creature. • Put a +1/+1 counter on each creature you control.

    4 Mana Value Instant rare Marvel Super Heroes Commander
  7. Flash When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card. {3}, {T}, Exile King Solomon's Frogs: You become the monarch.

    4 Mana Value Legendary Artifact rare Marvel Super Heroes Commander
  8. Heroic Sacrifice Magic Cards

    Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.

    2 Mana Value Instant rare Marvel Super Heroes Commander
  9. Heroic Return Magic Cards

    This spell costs {2} less to cast if a creature is attacking you. Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.

    6 Mana Value Instant rare Marvel Super Heroes Commander
  10. Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Demigod Warrior He… rare Marvel Super Heroes Commander
  11. Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Human Bird Hero rare Marvel Super Heroes Commander
  12. First strike When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.

    2 Mana Value 2 Power 2 Toughness Creature — Human Warrior rare Marvel Super Heroes Commander
  13. Avenge Magic Cards

    This spell costs {2} less to cast if a player attacked you during their last turn. Destroy all creatures. You gain 1 life for each creature destroyed this way.

    6 Mana Value Sorcery rare Marvel Super Heroes Commander
  14. Flying When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle. Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Alien Hero rare Marvel Super Heroes Commander
  15. Molecule Man Magic Cards

    Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes Commander
  16. Flying, trample, indestructible When Galactus enters, exile target permanent. Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.

    10 Mana Value 12 Power 12 Toughness Legendary Creature — Elder Alien rare Marvel Super Heroes Commander
  17. Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Super Heroes Commander
  18. Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain mythic Marvel Super Heroes Commander
  19. Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Super Heroes Commander
  20. The Thing Magic Cards

    Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander