Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Human Torch Magic Cards

    At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander
  2. Mister Fantastic Magic Cards

    Reach, vigilance At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Scientist He… mythic Marvel Super Heroes Commander
  3. Invisible Woman Magic Cards

    At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes Commander
  4. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Mystery Booster Commander Edition
  5. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Mystery Booster Commander Edition
  6. Swiftfoot Boots Magic Cards

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Mystery Booster Commander Edition
  7. Mind Stone Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

    2 Mana Value Artifact uncommon Mystery Booster Commander Edition
  8. Jeweled Amulet Magic Cards

    {1}, {T}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.

    0 Mana Value Artifact uncommon Mystery Booster Commander Edition
  9. Fellwar Stone Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value Artifact uncommon Mystery Booster Commander Edition
  10. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare Mystery Booster Commander Edition
  11. When Euru enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield. (To forage, exile three cards from your graveyard or sacrifice a Food.) Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Squirrel Soldier uncommon Mystery Booster Commander Edition
  12. Jet Collector Magic Cards

    At the beginning of your second main phase, if there are four or more cards in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once. {X}{B}: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Creature — Merfolk Scout uncommon Mystery Booster Commander Edition
  13. Prowess When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once. {2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

    3 Mana Value 3 Power 3 Toughness Creature — Human Mercenary uncommon Mystery Booster Commander Edition
  14. Overcooked Magic Cards

    Players can't gain life. Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield.

    3 Mana Value Enchantment uncommon Mystery Booster Commander Edition
  15. When Perforator Crocodile enters, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B}

    6 Mana Value 6 Power 5 Toughness Creature — Crocodile uncommon Mystery Booster Commander Edition
  16. Pearl Collector Magic Cards

    Deathtouch, Lifelink At the beginning of your second main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once. {2}{W}: Another target creature perpetually gains lifelink.

    3 Mana Value 3 Power 3 Toughness Creature — Human Warlock uncommon Mystery Booster Commander Edition
  17. Whenever this creature deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: This creature has base power and toughness 4/4 until end of turn.

    2 Mana Value 1 Power 2 Toughness Creature — Human Pirate uncommon Mystery Booster Commander Edition
  18. When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.

    2 Mana Value Enchantment — Case uncommon Mystery Booster Commander Edition
  19. Ruby Collector Magic Cards

    When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once. {1}{R}: Creatures you control get +1/+0 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Human Detective uncommon Mystery Booster Commander Edition
  20. Valko Indorian Magic Cards

    Rulebreaker — A deck with this commander can have Phyrexian cards of any color identity and any basic land cards. Phyrexian creatures you control have menace and lifelink.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard rare Mystery Booster Commander Edition