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Dyfed, the Guiding Hand Magic Cards[+1]: Create two tapped Powerstone tokens. (They're artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−X]: Untap X target artifacts. [−6]: Search your library for an artifact card, put it onto the battlefield, then shuffle. Dyfed, the Guiding Hand can be your commander.
5 Mana Value Legendary Planeswalker — Dyfed rare Mystery Booster Commander Edition -
Yume, Chronicler of Valor Magic CardsThe first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card. (As you cast a spell with assist, you may choose another player. They may pay some or all of the generic mana in the spell's cost.)
2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Druid rare Mystery Booster Commander Edition -
Worzel, the Protector Magic Cards[0]: Create a 1/1 white Cat creature token with "{T}: Put a loyalty counter on each planeswalker you control." [−1]: Look at the top six cards of your library. You may reveal a planeswalker or basic Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−8]: Create ten Scryb Sprites tokens. (They're {G} 1/1 Faerie creatures with flying.) Worzel, the Protector can be your commander.
4 Mana Value Legendary Planeswalker — Worzel rare Mystery Booster Commander Edition -
Seluma, Light of Aysen Magic CardsRulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards. Flying Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Angel Warrior rare Mystery Booster Commander Edition -
Nivea, Beloved Battlemage Magic CardsWhenever a creature you control becomes blocked, you may untap it and remove it from combat. {5}{W}{W}{W}, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a {5}{W}{W}{W} legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.)
3 Mana Value 3 Power 1 Toughness Legendary Creature — Human Wizard Warri… rare Mystery Booster Commander Edition -
Grakk the Pacifist Magic CardsGrakk can't attack or block. Whenever you cast an Aura spell that targets a creature an opponent controls, draw a card. This ability triggers only once each turn.
2 Mana Value 4 Power 3 Toughness Legendary Creature — Orc rare Mystery Booster Commander Edition -
Sword of Fire and Ice Magic CardsEquipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}
3 Mana Value Artifact — Equipment mythic Marvel Universe -
Roaming Throne Magic CardsWard {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4 Mana Value 4 Power 4 Toughness Artifact Creature — Golem mythic Marvel Universe -
Horn of Greed Magic CardsWhenever a player plays a land, that player draws a card.
3 Mana Value Artifact mythic Marvel Universe -
Wolverine, Best There Is Magic CardsUnrivaled Lethality — Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. {1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
3 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Berserker H… mythic Marvel Universe -
Warleader's Call Magic CardsCreatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
3 Mana Value Enchantment mythic Marvel Universe -
Sundering Growth Magic CardsDestroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
2 Mana Value Instant mythic Marvel Universe -
Storm, Force of Nature Magic CardsFlying, vigilance Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
4 Mana Value 3 Power 4 Toughness Legendary Creature — Mutant Hero mythic Marvel Universe -
Iron Man, Titan of Innovation Magic CardsFlying, haste Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
5 Mana Value 4 Power 4 Toughness Legendary Artifact Creature — Human Hero mythic Marvel Universe -
Black Panther, Wakandan King Magic CardsFirst strike Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium — {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Universe -
Steely Resolve Magic CardsAs this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
2 Mana Value Enchantment mythic Marvel Universe -
Rancor Magic CardsEnchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
1 Mana Value Enchantment — Aura mythic Marvel Universe -
Primal Vigor Magic CardsIf one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
5 Mana Value Enchantment mythic Marvel Universe -
Force of Vigor Magic CardsIf it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
4 Mana Value Instant mythic Marvel Universe -
Beast Within Magic CardsDestroy target permanent. Its controller creates a 3/3 green Beast creature token.
3 Mana Value Instant mythic Marvel Universe