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  1. Monstrous Rage Magic Cards

    Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

    1 Mana Value Instant mythic Marvel Universe
  2. If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

    6 Mana Value Enchantment mythic Marvel Universe
  3. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant mythic Marvel Universe
  4. No Mercy Magic Cards

    Whenever a creature deals damage to you, destroy it.

    4 Mana Value Enchantment mythic Marvel Universe
  5. Massacre Girl Magic Cards

    Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Assassin mythic Marvel Universe
  6. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant mythic Marvel Universe
  7. Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

    2 Mana Value 3 Power 2 Toughness Creature — Dauthi Rogue mythic Marvel Universe
  8. Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

    1 Mana Value Instant mythic Marvel Universe
  9. When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

    3 Mana Value Artifact mythic Marvel Universe
  10. Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value Enchantment mythic Marvel Universe
  11. Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

    4 Mana Value Enchantment — Aura mythic Marvel Universe
  12. Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

    6 Mana Value 4 Power 4 Toughness Artifact Creature — Construct mythic Marvel Universe
  13. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant mythic Marvel Universe
  14. Final Showdown Magic Cards

    Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

    1 Mana Value Instant mythic Marvel Universe
  15. Don't Move Magic Cards

    Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

    5 Mana Value Sorcery mythic Marvel Universe
  16. Concerted Effort Magic Cards

    At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

    4 Mana Value Enchantment mythic Marvel Universe
  17. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

    5 Mana Value 3 Power 4 Toughness Creature — Angel mythic Marvel Universe
  18. Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Legends Series Inserts
  19. Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain mythic Marvel Legends Series Inserts
  20. Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Legends Series Inserts