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Monstrous Rage Magic CardsTarget creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
1 Mana Value Instant mythic Marvel Universe -
Fiery Emancipation Magic CardsIf a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
6 Mana Value Enchantment mythic Marvel Universe -
Chaos Warp Magic CardsThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
3 Mana Value Instant mythic Marvel Universe -
No Mercy Magic CardsWhenever a creature deals damage to you, destroy it.
4 Mana Value Enchantment mythic Marvel Universe -
Massacre Girl Magic CardsMenace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Assassin mythic Marvel Universe -
Deadly Dispute Magic CardsAs an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
2 Mana Value Instant mythic Marvel Universe -
Dauthi Voidwalker Magic CardsShadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
2 Mana Value 3 Power 2 Toughness Creature — Dauthi Rogue mythic Marvel Universe -
Three Steps Ahead Magic CardsSpree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.
1 Mana Value Instant mythic Marvel Universe -
Simulacrum Synthesizer Magic CardsWhen this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
3 Mana Value Artifact mythic Marvel Universe -
Reconnaissance Mission Magic CardsWhenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
4 Mana Value Enchantment mythic Marvel Universe -
Mechanized Production Magic CardsEnchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
4 Mana Value Enchantment — Aura mythic Marvel Universe -
Cyberdrive Awakener Magic CardsFlying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
6 Mana Value 4 Power 4 Toughness Artifact Creature — Construct mythic Marvel Universe -
Path to Exile Magic CardsExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 Mana Value Instant mythic Marvel Universe -
Final Showdown Magic CardsSpree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.
1 Mana Value Instant mythic Marvel Universe -
Don't Move Magic CardsDestroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
5 Mana Value Sorcery mythic Marvel Universe -
Concerted Effort Magic CardsAt the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
4 Mana Value Enchantment mythic Marvel Universe -
Archangel of Thune Magic CardsFlying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
5 Mana Value 3 Power 4 Toughness Creature — Angel mythic Marvel Universe -
T'Challa, the Black Panther Magic CardsWhenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Legends Series Inserts -
Doctor Doom, King of Latveria Magic CardsWhenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain mythic Marvel Legends Series Inserts -
Captain America, Team Leader Magic CardsWhenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Legends Series Inserts