Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Armies you control have trample.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Noble mythic The Hobbit Eternal
  2. Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Wolf mythic The Hobbit Eternal
  3. Reach, vigilance Other creatures you control get +1/+1. Whenever you attack, draw a card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Archer mythic The Hobbit Eternal
  4. Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {10}: Creatures you control gain double strike until end of turn.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Dwarf Warrior mythic The Hobbit Eternal
  5. Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.

    7 Mana Value 3 Power 4 Toughness Legendary Creature — Avatar Wizard mythic The Hobbit Eternal
  6. Bilbo can't be blocked by creatures with power 3 or greater. Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Rogue mythic The Hobbit Eternal
  7. Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

    3 Mana Value Legendary Artifact — Equipment mythic The Hobbit Eternal
  8. The Shire Magic Cards

    The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

    0 Mana Value Legendary Land mythic The Hobbit Eternal
  9. Rivendell Magic Cards

    Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

    0 Mana Value Legendary Land mythic The Hobbit Eternal
  10. Mount Doom Magic Cards

    {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

    0 Mana Value Legendary Land mythic The Hobbit Eternal
  11. Minas Tirith Magic Cards

    Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

    0 Mana Value Legendary Land mythic The Hobbit Eternal
  12. Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

    0 Mana Value Legendary Land mythic The Hobbit Eternal
  13. The Black Gate Magic Cards

    As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

    0 Mana Value Legendary Land — Gate mythic The Hobbit Eternal
  14. At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

    3 Mana Value Legendary Artifact mythic The Hobbit Eternal
  15. The One Ring Magic Cards

    Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

    4 Mana Value Legendary Artifact mythic The Hobbit Eternal
  16. Glamdring Magic Cards

    Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}

    2 Mana Value Legendary Artifact — Equipment mythic The Hobbit Eternal
  17. Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}

    2 Mana Value Legendary Artifact — Equipment mythic The Hobbit Eternal
  18. Tom Bombadil Magic Cards

    As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — God Bard mythic The Hobbit Eternal
  19. Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

    6 Mana Value 7 Power 6 Toughness Legendary Creature — Avatar Horror mythic The Hobbit Eternal
  20. Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Halfling Rogue mythic The Hobbit Eternal