Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Whenever Thorin or another Dwarf you control enters, create a Treasure token. Other Dwarves you control get +1/+0 for each artifact token you control.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Dwarf Noble rare The Hobbit Eternal
  2. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Enchantment — Saga rare The Hobbit
  3. {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Troll rare The Hobbit
  4. Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.

    5 Mana Value Enchantment rare The Hobbit
  5. Bejeweled Warg Magic Cards

    Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 3 Power 2 Toughness Creature — Wolf rare The Hobbit
  6. Getaway Barrel Magic Cards

    When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    4 Mana Value Artifact rare The Hobbit
  7. Dáin Ironfoot Magic Cards

    When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Dwarf Warrior rare The Hobbit
  8. When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Citizen rare The Hobbit
  9. Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    3 Mana Value 3 Power 2 Toughness Creature — Wolf rare The Hobbit
  10. Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Advisor rare The Hobbit
  11. When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn.

    3 Mana Value Enchantment rare The Hobbit
  12. Wizard's Staff Magic Cards

    Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If a triggered ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3}

    2 Mana Value Artifact — Equipment rare The Hobbit
  13. Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.

    4 Mana Value Enchantment rare The Hobbit
  14. Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.

    3 Mana Value Instant rare The Hobbit
  15. Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare The Hobbit
  16. Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elf Noble mythic The Hobbit
  17. As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +2/+2.

    4 Mana Value Enchantment rare The Hobbit
  18. Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Dwarf Scout rare The Hobbit
  19. Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Dwarf Scout rare The Hobbit
  20. Bilbo's Gambit Magic Cards

    Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.

    2 Mana Value Instant rare The Hobbit