Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.

    0 Mana Value Land — Mountain rare The Hobbit
  2. Creatures you control get +1/+1. At the beginning of your end step, draw a card.

    5 Mana Value Legendary Artifact mythic The Hobbit
  3. Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.

    5 Mana Value 5 Power 6 Toughness Legendary Creature — Elf Noble rare The Hobbit
  4. Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Dragon rare The Hobbit
  5. Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.

    6 Mana Value 3 Power 5 Toughness Legendary Creature — Human Noble Archer mythic The Hobbit
  6. Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Avatar Wizard mythic The Hobbit
  7. As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.

    2 Mana Value 3 Power 1 Toughness Legendary Creature — Halfling Horror mythic The Hobbit
  8. Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.

    2 Mana Value Enchantment mythic The Hobbit
  9. Elven Passage Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

    0 Mana Value Land rare The Hobbit
  10. Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}

    2 Mana Value Legendary Artifact — Equipment rare The Hobbit
  11. Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}

    3 Mana Value Legendary Artifact — Equipment mythic The Hobbit
  12. Creatures you control get +1/+1. At the beginning of your end step, draw a card.

    5 Mana Value Legendary Artifact mythic The Hobbit
  13. Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble uncommon The Hobbit
  14. When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.

    5 Mana Value 1 Power 1 Toughness Legendary Creature — Halfling Advisor rare The Hobbit
  15. Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.

    5 Mana Value Enchantment mythic The Hobbit
  16. Beorn the Fierce Magic Cards

    Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

    5 Mana Value 6 Power 6 Toughness Legendary Creature — Bear Shapeshifter … mythic The Hobbit
  17. Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Dragon mythic The Hobbit
  18. Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

    2 Mana Value Enchantment rare The Hobbit
  19. Head of the Hunt Magic Cards

    Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.

    4 Mana Value 4 Power 3 Toughness Creature — Wolf rare The Hobbit
  20. Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

    6 Mana Value 4 Power 4 Toughness Creature — Goblin Soldier uncommon The Hobbit