Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Goblin Soldier rare The Hobbit
  2. Whenever an artifact you control enters, draw a card.

    5 Mana Value Enchantment mythic The Hobbit
  3. Bilbo can't be blocked. Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Halfling Rogue uncommon The Hobbit
  4. Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Noble mythic The Hobbit
  5. Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf Artificer uncommon The Hobbit
  6. Belladonna Took Magic Cards

    Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Citizen rare The Hobbit
  7. Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Dragon mythic The Hobbit
  8. ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.

    0 Mana Value Land — Mountain rare The Hobbit
  9. Creatures you control get +1/+1. At the beginning of your end step, draw a card.

    5 Mana Value Legendary Artifact mythic The Hobbit
  10. Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.

    5 Mana Value 5 Power 6 Toughness Legendary Creature — Elf Noble rare The Hobbit
  11. Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Dragon rare The Hobbit
  12. Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.

    6 Mana Value 3 Power 5 Toughness Legendary Creature — Human Noble Archer mythic The Hobbit
  13. Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Avatar Wizard mythic The Hobbit
  14. As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.

    2 Mana Value 3 Power 1 Toughness Legendary Creature — Halfling Horror mythic The Hobbit
  15. Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.

    2 Mana Value Enchantment mythic The Hobbit
  16. Elven Passage Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

    0 Mana Value Land rare The Hobbit
  17. Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}

    2 Mana Value Legendary Artifact — Equipment rare The Hobbit
  18. Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}

    3 Mana Value Legendary Artifact — Equipment mythic The Hobbit
  19. Creatures you control get +1/+1. At the beginning of your end step, draw a card.

    5 Mana Value Legendary Artifact mythic The Hobbit
  20. Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble uncommon The Hobbit