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  1. When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.

    5 Mana Value 1 Power 1 Toughness Legendary Creature — Halfling Advisor rare The Hobbit
  2. Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.

    5 Mana Value Enchantment mythic The Hobbit
  3. Beorn the Fierce Magic Cards

    Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

    5 Mana Value 6 Power 6 Toughness Legendary Creature — Bear Shapeshifter … mythic The Hobbit
  4. Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Dragon mythic The Hobbit
  5. Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

    2 Mana Value Enchantment rare The Hobbit
  6. Head of the Hunt Magic Cards

    Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.

    4 Mana Value 4 Power 3 Toughness Creature — Wolf rare The Hobbit
  7. Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

    6 Mana Value 4 Power 4 Toughness Creature — Goblin Soldier uncommon The Hobbit
  8. When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Goblin Soldier rare The Hobbit
  9. Whenever an artifact you control enters, draw a card.

    5 Mana Value Enchantment mythic The Hobbit
  10. Bilbo can't be blocked. Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Halfling Rogue uncommon The Hobbit
  11. Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Noble mythic The Hobbit
  12. Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf Artificer uncommon The Hobbit
  13. Belladonna Took Magic Cards

    Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Citizen rare The Hobbit
  14. As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.

    4 Mana Value 3 Power 4 Toughness Creature — Elf Soldier rare The Hobbit
  15. Dáin's Company Magic Cards

    This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 2 Toughness Creature — Dwarf Warrior rare The Hobbit
  16. Bard's Company Magic Cards

    You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

    4 Mana Value 2 Power 3 Toughness Creature — Human Citizen rare The Hobbit
  17. Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token.

    3 Mana Value 5 Power 3 Toughness Creature — Wolf rare The Hobbit
  18. ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.

    0 Mana Value Land — Mountain rare The Hobbit
  19. This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch

    5 Mana Value 4 Power 2 Toughness Creature — Bat uncommon The Hobbit
  20. Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.

    2 Mana Value Instant rare The Hobbit