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  1. The Great Goblin Magic Cards

    Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Goblin Noble rare The Hobbit
  2. You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    3 Mana Value Sorcery common The Hobbit
  3. Mirkwood Magic Cards

    This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.

    0 Mana Value Land common The Hobbit
  4. ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.

    0 Mana Value Land — Mountain rare The Hobbit
  5. Iron Hills Magic Cards

    This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.

    0 Mana Value Land common The Hobbit
  6. Goblin-town Magic Cards

    This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.

    0 Mana Value Land common The Hobbit
  7. This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.

    0 Mana Value Land common The Hobbit
  8. Elven Passage Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

    0 Mana Value Land rare The Hobbit
  9. Thrór's Map Magic Cards

    When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}: Draw a card, then discard a card.

    2 Mana Value Legendary Artifact uncommon The Hobbit
  10. Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}

    2 Mana Value Legendary Artifact — Equipment rare The Hobbit
  11. Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}

    3 Mana Value Legendary Artifact — Equipment mythic The Hobbit
  12. Dwarven Mattock Magic Cards

    When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon The Hobbit
  13. The Black Arrow Magic Cards

    Flash When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. Equipped creature gets +1/+1 and has reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Legendary Artifact — Equipment uncommon The Hobbit
  14. Creatures you control get +1/+1. At the beginning of your end step, draw a card.

    5 Mana Value Legendary Artifact mythic The Hobbit
  15. {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Troll rare The Hobbit
  16. As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.

    4 Mana Value 3 Power 4 Toughness Creature — Elf Soldier rare The Hobbit
  17. Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble uncommon The Hobbit
  18. Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Dragon rare The Hobbit
  19. Silvan Reveler Magic Cards

    When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.

    4 Mana Value 3 Power 2 Toughness Creature — Elf Citizen uncommon The Hobbit
  20. Vigilance When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

    3 Mana Value 2 Power 2 Toughness Creature — Human Citizen common The Hobbit