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  1. When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.

    3 Mana Value 3 Power 2 Toughness Creature — Elf Ranger common The Hobbit
  2. The Great Goblin Magic Cards

    Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Goblin Noble rare The Hobbit
  3. When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4}

    2 Mana Value Artifact — Equipment common The Hobbit
  4. When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    3 Mana Value 1 Power 1 Toughness Creature — Goblin Soldier uncommon The Hobbit
  5. Duskwatch Hunter Magic Cards

    This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature.

    3 Mana Value 3 Power 1 Toughness Creature — Wolf common The Hobbit
  6. Dáin's Company Magic Cards

    This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 2 Toughness Creature — Dwarf Warrior rare The Hobbit
  7. Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token.

    3 Mana Value 5 Power 3 Toughness Creature — Wolf rare The Hobbit
  8. The Chief Warg Magic Cards

    Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Wolf uncommon The Hobbit
  9. When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Goblin Soldier uncommon The Hobbit
  10. Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.

    6 Mana Value 4 Power 5 Toughness Legendary Creature — Dwarf Bard uncommon The Hobbit
  11. Bard's Company Magic Cards

    You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

    4 Mana Value 2 Power 3 Toughness Creature — Human Citizen rare The Hobbit
  12. Bard the Bowman Magic Cards

    Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Archer uncommon The Hobbit
  13. Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.

    6 Mana Value 3 Power 5 Toughness Legendary Creature — Human Noble Archer mythic The Hobbit
  14. Wood Elves Magic Cards

    When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Scout common The Hobbit
  15. Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.

    5 Mana Value 3 Power 6 Toughness Creature — Wolf uncommon The Hobbit
  16. Wargling Magic Cards

    Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.

    2 Mana Value 2 Power 2 Toughness Creature — Wolf common The Hobbit
  17. Warg Tactics Magic Cards

    Choose one — • Destroy target creature with flying. • Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    2 Mana Value Instant common The Hobbit
  18. Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.

    5 Mana Value Enchantment rare The Hobbit
  19. Old Fat Spider Magic Cards

    Reach This creature can't be blocked by creatures with power 2 or less. Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.

    6 Mana Value 6 Power 7 Toughness Creature — Spider uncommon The Hobbit
  20. When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.

    5 Mana Value 1 Power 1 Toughness Legendary Creature — Halfling Advisor rare The Hobbit