Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 2 Toughness Creature — Rabbit uncommon The Hobbit
  2. Little Bear Magic Cards

    Flash When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.

    3 Mana Value 3 Power 2 Toughness Creature — Bear common The Hobbit
  3. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.

    3 Mana Value Enchantment — Saga rare The Hobbit
  4. When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

    6 Mana Value 4 Power 4 Toughness Creature — Elf Scout common The Hobbit
  5. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)

    2 Mana Value Enchantment uncommon The Hobbit
  6. Beorn the Fierce Magic Cards

    Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

    5 Mana Value 6 Power 6 Toughness Legendary Creature — Bear Shapeshifter … mythic The Hobbit
  7. Bejeweled Warg Magic Cards

    Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 3 Power 2 Toughness Creature — Wolf rare The Hobbit
  8. Attercop Magic Cards

    Reach, deathtouch Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Spider common The Hobbit
  9. Tidings of War Magic Cards

    Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery common The Hobbit
  10. When this Equipment enters, you may discard a card. If you do, draw two cards. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common The Hobbit
  11. Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    5 Mana Value 4 Power 4 Toughness Creature — Goblin Soldier uncommon The Hobbit
  12. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Enchantment — Saga rare The Hobbit
  13. Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

    2 Mana Value Enchantment rare The Hobbit
  14. Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    2 Mana Value 1 Power 1 Toughness Creature — Goblin Soldier common The Hobbit
  15. Getaway Barrel Magic Cards

    When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    4 Mana Value Artifact rare The Hobbit
  16. Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Avatar Wizard mythic The Hobbit
  17. Dáin Ironfoot Magic Cards

    When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Dwarf Warrior rare The Hobbit
  18. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}.

    4 Mana Value Enchantment — Saga uncommon The Hobbit
  19. Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    2 Mana Value 2 Power 2 Toughness Creature — Goblin Bard uncommon The Hobbit
  20. When this creature enters, each opponent discards a card.

    2 Mana Value 1 Power 1 Toughness Creature — Goblin Bard common The Hobbit