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  1. When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Citizen rare The Hobbit
  2. Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    3 Mana Value 3 Power 2 Toughness Creature — Wolf rare The Hobbit
  3. You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    3 Mana Value Sorcery common The Hobbit
  4. Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Wolf uncommon The Hobbit
  5. Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Advisor rare The Hobbit
  6. Head of the Hunt Magic Cards

    Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.

    4 Mana Value 4 Power 3 Toughness Creature — Wolf rare The Hobbit
  7. Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

    6 Mana Value 4 Power 4 Toughness Creature — Goblin Soldier uncommon The Hobbit
  8. Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Horror uncommon The Hobbit
  9. As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.

    2 Mana Value 3 Power 1 Toughness Legendary Creature — Halfling Horror mythic The Hobbit
  10. Return up to one target creature card from your graveyard to your hand. Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

    4 Mana Value Sorcery uncommon The Hobbit
  11. This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch

    5 Mana Value 4 Power 2 Toughness Creature — Bat uncommon The Hobbit
  12. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV — Target opponent loses 1 life and you gain 1 life.

    3 Mana Value Enchantment — Saga uncommon The Hobbit
  13. Crude Bent Blade Magic Cards

    When this Equipment enters, target opponent sacrifices a creature of their choice. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment common The Hobbit
  14. When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Goblin Soldier rare The Hobbit
  15. When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn.

    3 Mana Value Enchantment rare The Hobbit
  16. Wizard's Staff Magic Cards

    Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If a triggered ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3}

    2 Mana Value Artifact — Equipment rare The Hobbit
  17. Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.

    4 Mana Value Enchantment rare The Hobbit
  18. Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

    3 Mana Value Instant uncommon The Hobbit
  19. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

    3 Mana Value Enchantment — Saga rare The Hobbit
  20. Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.

    3 Mana Value Instant rare The Hobbit