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Sulfur Falls Magic CardsThis land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
0 Mana Value Land rare Reality Fracture Commander -
Restless Spire Magic CardsThis land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
0 Mana Value Land rare Reality Fracture Commander -
Restless Anchorage Magic CardsThis land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.
0 Mana Value Land rare Reality Fracture Commander -
Perilous Landscape Magic Cards{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
0 Mana Value Land common Reality Fracture Commander -
Path of Ancestry Magic CardsThis land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
0 Mana Value Land common Reality Fracture Commander -
Isolated Chapel Magic CardsThis land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
0 Mana Value Land rare Reality Fracture Commander -
Glacial Fortress Magic CardsThis land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
0 Mana Value Land rare Reality Fracture Commander -
Fabled Passage Magic Cards{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
0 Mana Value Land rare Reality Fracture Commander -
Drowned Catacomb Magic CardsThis land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
0 Mana Value Land rare Reality Fracture Commander -
Contaminated Landscape Magic Cards{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)
0 Mana Value Land common Reality Fracture Commander -
Clifftop Retreat Magic CardsThis land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
0 Mana Value Land rare Reality Fracture Commander -
Proteus Staff Magic Cards{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
3 Mana Value Artifact rare Reality Fracture Commander -
Fellwar Stone Magic Cards{T}: Add one mana of any color that a land an opponent controls could produce.
2 Mana Value Artifact uncommon Reality Fracture Commander -
Currency Converter Magic CardsWhenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
1 Mana Value Artifact rare Reality Fracture Commander -
Windcrag Siege Magic CardsAs this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
3 Mana Value Enchantment rare Reality Fracture Commander -
Whirlwind of Thought Magic CardsWhenever you cast a noncreature spell, draw a card.
4 Mana Value Enchantment rare Reality Fracture Commander -
Cursed Mirror Magic Cards{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
3 Mana Value Artifact rare Reality Fracture Commander -
Dreadhorde Invasion Magic CardsAt the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
2 Mana Value Enchantment rare Reality Fracture Commander -
Archon of Cruelty Magic CardsFlying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
8 Mana Value 6 Power 6 Toughness Creature — Archon mythic Reality Fracture Commander -
Shark Typhoon Magic CardsWhenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
6 Mana Value Enchantment rare Reality Fracture Commander