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  1. Sulfur Falls Magic Cards

    This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

    0 Mana Value Land rare Reality Fracture Commander
  2. Restless Spire Magic Cards

    This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.

    0 Mana Value Land rare Reality Fracture Commander
  3. This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.

    0 Mana Value Land rare Reality Fracture Commander
  4. {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

    0 Mana Value Land common Reality Fracture Commander
  5. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Reality Fracture Commander
  6. Isolated Chapel Magic Cards

    This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

    0 Mana Value Land rare Reality Fracture Commander
  7. Glacial Fortress Magic Cards

    This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

    0 Mana Value Land rare Reality Fracture Commander
  8. Fabled Passage Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

    0 Mana Value Land rare Reality Fracture Commander
  9. Drowned Catacomb Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

    0 Mana Value Land rare Reality Fracture Commander
  10. {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

    0 Mana Value Land common Reality Fracture Commander
  11. Clifftop Retreat Magic Cards

    This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

    0 Mana Value Land rare Reality Fracture Commander
  12. Proteus Staff Magic Cards

    {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

    3 Mana Value Artifact rare Reality Fracture Commander
  13. Fellwar Stone Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value Artifact uncommon Reality Fracture Commander
  14. Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

    1 Mana Value Artifact rare Reality Fracture Commander
  15. Windcrag Siege Magic Cards

    As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

    3 Mana Value Enchantment rare Reality Fracture Commander
  16. Whenever you cast a noncreature spell, draw a card.

    4 Mana Value Enchantment rare Reality Fracture Commander
  17. Cursed Mirror Magic Cards

    {T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

    3 Mana Value Artifact rare Reality Fracture Commander
  18. At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    2 Mana Value Enchantment rare Reality Fracture Commander
  19. Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

    8 Mana Value 6 Power 6 Toughness Creature — Archon mythic Reality Fracture Commander
  20. Shark Typhoon Magic Cards

    Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

    6 Mana Value Enchantment rare Reality Fracture Commander