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  1. Flying, prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Human Wizard rare Reality Fracture
  2. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Dwarf Wizard rare Reality Fracture
  3. Loyal Tutor Magic Cards

    Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

    1 Mana Value Instant rare Reality Fracture
  4. Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

    3 Mana Value 1 Power 4 Toughness Legendary Artifact Creature — Book Cons… mythic Reality Fracture
  5. Kwia Vigorbloom Magic Cards

    Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  6. Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  7. Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  8. Aerid Konstrari Magic Cards

    Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  9. Gardenize Magic Cards

    Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.

    3 Mana Value Enchantment mythic Reality Fracture
  10. At the beginning of each opponent's draw step, you draw a card. [+1]: Create a 1/1 blue Illusion creature token. [−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. [−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

    4 Mana Value Legendary Planeswalker — Jace mythic Reality Fracture
  11. Loyal Tutor Magic Cards

    Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

    1 Mana Value Instant mythic Reality Fracture
  12. Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

    3 Mana Value 1 Power 4 Toughness Legendary Artifact Creature — Book Cons… mythic Reality Fracture
  13. Kwia Vigorbloom Magic Cards

    Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  14. Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  15. Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  16. Aerid Konstrari Magic Cards

    Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  17. Gardenize Magic Cards

    Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.

    3 Mana Value Enchantment mythic Reality Fracture
  18. At the beginning of each opponent's draw step, you draw a card. [+1]: Create a 1/1 blue Illusion creature token. [−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. [−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

    4 Mana Value Legendary Planeswalker — Jace mythic Reality Fracture
  19. Loyal Tutor Magic Cards

    Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

    1 Mana Value Instant mythic Reality Fracture
  20. At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Warlock mythic Reality Fracture