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Theorist's Sanctum Magic Cards({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2.
0 Mana Value Land — Island rare Reality Fracture -
Roiling Canopy Magic CardsThis land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}.
0 Mana Value Land rare Reality Fracture -
Hall of Echoes Magic Cards{T}: Add {C}. {5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
0 Mana Value Land rare Reality Fracture -
The Echoverse Fulcrum Magic CardsWhen The Echoverse Fulcrum enters, draw a card, then discard a card. {5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
2 Mana Value Legendary Artifact mythic Reality Fracture -
Solarium Sentry Magic CardsWhenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
2 Mana Value 3 Power 3 Toughness Creature — Cat Soldier rare Reality Fracture -
Verdant Kraken Magic CardsAt the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)
7 Mana Value 6 Power 6 Toughness Creature — Plant Kraken rare Reality Fracture -
Puppet Crafting Magic CardsEnchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.
2 Mana Value Enchantment — Aura rare Reality Fracture -
Identity Echo Magic Cards{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
3 Mana Value Enchantment rare Reality Fracture -
Face Yourself Magic CardsFor each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
7 Mana Value Sorcery rare Reality Fracture -
The Theorist, Jace Beleren Magic CardsAt the beginning of each opponent's draw step, you draw a card. [+1]: Create a 1/1 blue Illusion creature token. [−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. [−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
4 Mana Value Legendary Planeswalker — Jace mythic Reality Fracture -
Guiding Hydra Magic CardsThis creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
1 Mana Value 1 Power 0 Toughness Creature — Hydra Horror rare Reality Fracture -
Flickering Hound Magic CardsWhenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
4 Mana Value 2 Power 2 Toughness Creature — Dog rare Reality Fracture -
Tenured Tethermage Magic CardsWhen this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "{T}: Add {R} or {G}.") Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
3 Mana Value 1 Power 1 Toughness Creature — Human Artificer rare Reality Fracture -
Stinging Vitriol Magic CardsStinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.
2 Mana Value Sorcery rare Reality Fracture -
Solitary Cell Magic CardsWhen this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. {1}, {T}, Discard a legendary card: Draw a card.
2 Mana Value Artifact rare Reality Fracture -
Proctor of Potential Magic CardsWhenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
2 Mana Value 3 Power 1 Toughness Creature — Human Cleric rare Reality Fracture -
Null Summoner Magic CardsWhen this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card. Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
4 Mana Value 4 Power 2 Toughness Creature — Human Warlock rare Reality Fracture -
Kwia Vigorbloom Magic CardsFlying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
6 Mana Value 6 Power 6 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture -
Ingris Stingerquill Magic CardsFlying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
3 Mana Value 1 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture -
Entrust the Spark Magic CardsYou may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
5 Mana Value Sorcery rare Reality Fracture