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  1. Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  2. Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

    2 Mana Value 2 Power 3 Toughness Creature — Avatar mythic Reality Fracture
  3. Aerid Konstrari Magic Cards

    Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  4. When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.

    5 Mana Value 5 Power 5 Toughness Artifact Creature — Beast Construct rare Reality Fracture
  5. Gardenize Magic Cards

    Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.

    3 Mana Value Enchantment rare Reality Fracture
  6. Choose one — • You lose 2 life. Destroy target creature or planeswalker. • You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value Sorcery rare Reality Fracture
  7. Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    6 Mana Value Sorcery mythic Reality Fracture
  8. Theorist's Proxy Magic Cards

    Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.

    2 Mana Value 0 Power 3 Toughness Creature — Illusion rare Reality Fracture
  9. Flash Flying Whenever this creature attacks, draw a card, then discard a card. When this creature dies, if it isn't a token, create a token that's a copy of it.

    4 Mana Value 4 Power 2 Toughness Creature — Sphinx Illusion rare Reality Fracture
  10. Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    3 Mana Value Instant rare Reality Fracture
  11. Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value 3 Power 2 Toughness Creature — Human Soldier rare Reality Fracture
  12. Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.

    3 Mana Value 4 Power 4 Toughness Creature — Elemental rare Reality Fracture
  13. When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Druid rare Reality Fracture
  14. Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

    4 Mana Value 4 Power 4 Toughness Creature — Demon rare Reality Fracture
  15. When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard mythic Reality Fracture
  16. Kindred Judgment Magic Cards

    Choose a creature type. Destroy all creatures that aren't of the chosen type.

    7 Mana Value Sorcery rare Reality Fracture
  17. Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

    2 Mana Value 2 Power 1 Toughness Creature — Kor Cleric mythic Reality Fracture
  18. Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 4 Power 4 Toughness Legendary Creature — Gorgon Assassin rare Reality Fracture
  19. Artifact creatures you control have vigilance. Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Gorgon Wizard rare Reality Fracture
  20. Whenever a creature you control with power 4 or greater enters, draw a card. [+2]: Untap up to two target lands. [−3]: Create a 4/4 green Beast creature token with trample. [−4]: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.

    5 Mana Value Legendary Planeswalker — Garruk mythic Reality Fracture