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  1. When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.

    2 Mana Value Legendary Enchantment uncommon Reality Fracture
  2. When Way of the Deathbringer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: You may sacrifice a creature. If you do, create a 4/4 green Beast creature token with trample."

    3 Mana Value Legendary Enchantment uncommon Reality Fracture
  3. When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Skeleton Rogue uncommon Reality Fracture
  4. Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life. Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Assassin uncommon Reality Fracture
  5. Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warlock rare Reality Fracture
  6. Ward—Discard a card. Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player. Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Mercenary rare Reality Fracture
  7. If a creature an opponent controls would die, exile it instead. [+2]: Up to one target creature gets -4/-1 until your next turn. [−2]: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. [−3]: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.

    5 Mana Value Legendary Planeswalker — Garruk mythic Reality Fracture
  8. Menace (This creature can't be blocked except by two or more creatures.) {4}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield tapped with a +1/+1 counter on her.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Zombie Satyr uncommon Reality Fracture
  9. First strike Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Knight uncommon Reality Fracture
  10. When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.

    5 Mana Value Legendary Enchantment uncommon Reality Fracture
  11. When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."

    3 Mana Value Legendary Enchantment uncommon Reality Fracture
  12. Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Wizard rare Reality Fracture
  13. Flying Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.

    6 Mana Value 4 Power 6 Toughness Legendary Creature — Ogre Crab Wizard uncommon Reality Fracture
  14. Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Detective uncommon Reality Fracture
  15. Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Angel Wizard rare Reality Fracture
  16. [+1]: Empower Jace X, where X is the number of Islands you control. [−3]: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn. [0]: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.

    5 Mana Value Legendary Planeswalker — Jace rare Reality Fracture
  17. When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) {2}{U}: Untap target creature.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Wizard uncommon Reality Fracture
  18. [+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. [+1]: Add {U}. Spend this mana only to cast a noncreature spell. [−X]: Tap target artifact or creature. Put X stun counters on it. [−6]: You get an emblem with "Whenever you cast a spell, draw a card."

    3 Mana Value Legendary Planeswalker — Chandra mythic Reality Fracture
  19. During combat, players can't cast spells or activate abilities that aren't mana abilities. Whenever a creature you control attacks a player alone, it gains double strike until end of turn.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Samurai uncommon Reality Fracture
  20. If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. {6}: Put a +1/+1 counter on target legendary creature.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Dog uncommon Reality Fracture