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  1. When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you gain life, put a loyalty counter on each planeswalker you control.

    3 Mana Value Legendary Enchantment uncommon Reality Fracture
  2. When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."

    4 Mana Value Legendary Enchantment uncommon Reality Fracture
  3. Flash When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Cleric uncommon Reality Fracture
  4. Flying Whenever you gain life, put a +1/+1 counter on each Angel you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Angel Knight rare Reality Fracture
  5. Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.

    1 Mana Value 1 Power 1 Toughness Legendary Creature — Human Cleric rare Reality Fracture
  6. Landfall — Whenever a land you control enters, you gain 1 life. Whenever a Plains you control enters, put a +1/+1 counter on target creature.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Citizen uncommon Reality Fracture
  7. Creature tokens you control get +1/+0 and have vigilance. {T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell. {1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.

    2 Mana Value Legendary Artifact rare Reality Fracture
  8. First strike Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Knight uncommon Reality Fracture
  9. Ajani Resolute Magic Cards

    Whenever you gain life, put a loyalty counter on Ajani. [0]: You gain 1 life. [−4]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." [−10]: You get an emblem with "Creatures you control get +2/+2."

    2 Mana Value Legendary Planeswalker — Ajani mythic Reality Fracture
  10. Vigorbloom Annex Magic Cards

    This land enters tapped unless you control a planeswalker. {T}: Add {G} or {W}.

    0 Mana Value Land common Reality Fracture
  11. This land enters tapped unless you control a planeswalker. {T}: Add {G} or {U}.

    0 Mana Value Land common Reality Fracture
  12. Theorix Annex Magic Cards

    This land enters tapped unless you control a planeswalker. {T}: Add {U} or {B}.

    0 Mana Value Land common Reality Fracture
  13. ({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2.

    0 Mana Value Land — Island rare Reality Fracture
  14. This land enters tapped unless you control a planeswalker. {T}: Add {B} or {R}.

    0 Mana Value Land common Reality Fracture
  15. Roiling Canopy Magic Cards

    This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}.

    0 Mana Value Land rare Reality Fracture
  16. Konstrari Annex Magic Cards

    This land enters tapped unless you control a planeswalker. {T}: Add {R} or {G}.

    0 Mana Value Land common Reality Fracture
  17. {T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared.

    0 Mana Value Land uncommon Reality Fracture
  18. Hall of Echoes Magic Cards

    {T}: Add {C}. {5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.

    0 Mana Value Land rare Reality Fracture
  19. This land enters tapped unless you control a planeswalker. {T}: Add {B} or {G}.

    0 Mana Value Land common Reality Fracture
  20. Fatehold Annex Magic Cards

    This land enters tapped unless you control a planeswalker. {T}: Add {W} or {U}.

    0 Mana Value Land common Reality Fracture