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  1. Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)

    2 Mana Value 3 Power 1 Toughness Creature — Human Cleric rare Reality Fracture
  2. Null Summoner Magic Cards

    When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card. Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.

    4 Mana Value 4 Power 2 Toughness Creature — Human Warlock rare Reality Fracture
  3. Mind Meanderer Magic Cards

    Flying This creature has vigilance as long as you control a Jace planeswalker. When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

    6 Mana Value 4 Power 4 Toughness Creature — Bird Fish Illusion uncommon Reality Fracture
  4. Kwia Vigorbloom Magic Cards

    Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  5. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Artificer common Reality Fracture
  6. Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  7. Grim Repriser Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {B}{R}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.)

    2 Mana Value 2 Power 2 Toughness Creature — Zombie Bard uncommon Reality Fracture
  8. Flying This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 1 Power 2 Toughness Creature — Bird Wizard common Reality Fracture
  9. Fatehold Charm Magic Cards

    Choose one — • Draw a card. Empower Jace 2. • Return target spell or creature to its owner's hand. • Creatures you control get +1/+2 until end of turn.

    2 Mana Value Instant uncommon Reality Fracture
  10. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Dryad Cleric common Reality Fracture
  11. Flying At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead.

    4 Mana Value 3 Power 4 Toughness Creature — Kor Scout uncommon Reality Fracture
  12. Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  13. Trample When this creature enters, choose two — • This creature deals 4 damage to target creature or planeswalker. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. • Draw a card.

    7 Mana Value 7 Power 5 Toughness Artifact Creature — Boar Construct uncommon Reality Fracture
  14. Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.

    3 Mana Value Instant common Reality Fracture
  15. Bloombrute Magic Cards

    Whenever you gain life, draw a card. This ability triggers only once each turn. {4}{G}{W}: Target creature gains trample and lifelink until end of turn.

    4 Mana Value 4 Power 4 Toughness Creature — Plant Elemental uncommon Reality Fracture
  16. Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

    2 Mana Value 2 Power 3 Toughness Creature — Avatar mythic Reality Fracture
  17. Aerid Konstrari Magic Cards

    Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture
  18. Wrecking Gecko Magic Cards

    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {6}{G}{G}: This creature gets +4/+4 and gains trample until end of turn.

    5 Mana Value 5 Power 5 Toughness Artifact Creature — Lizard Construct common Reality Fracture
  19. Vinelasher Adept Magic Cards

    Reach When this creature enters, put three +1/+1 counters on target creature. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 2 Power 4 Toughness Creature — Rhino Soldier common Reality Fracture
  20. Verdant Kraken Magic Cards

    At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)

    7 Mana Value 6 Power 6 Toughness Creature — Plant Kraken rare Reality Fracture