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  1. Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)

    2 Mana Value Instant common Reality Fracture
  2. When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Druid rare Reality Fracture
  3. Puppet Crafting Magic Cards

    Enchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.

    2 Mana Value Enchantment — Aura rare Reality Fracture
  4. Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. {6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    3 Mana Value 3 Power 2 Toughness Creature — Elf Warrior common Reality Fracture
  5. When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.

    5 Mana Value 5 Power 5 Toughness Artifact Creature — Beast Construct rare Reality Fracture
  6. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Add {C}. This mana can't be spent to cast spells from your hand.

    1 Mana Value 1 Power 1 Toughness Creature — Elf Artificer uncommon Reality Fracture
  7. Gardenize Magic Cards

    Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.

    3 Mana Value Enchantment rare Reality Fracture
  8. Deathtouch This creature enters prepared. Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.

    2 Mana Value 2 Power 3 Toughness Creature — Elf Warlock rare Reality Fracture
  9. Vigilance Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Creature — Dryad Scout common Reality Fracture
  10. Create a 4/4 green Beast creature token with trample. Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery common Reality Fracture
  11. Deathtouch When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value 1 Power 1 Toughness Creature — Snake common Reality Fracture
  12. This spell costs {1} less to cast if you control a legendary creature. Wrath of the Bloodmane deals 4 damage to target creature or planeswalker.

    3 Mana Value Instant common Reality Fracture
  13. Violent Echoes Magic Cards

    Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    4 Mana Value Instant uncommon Reality Fracture
  14. Reach When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target.

    5 Mana Value 4 Power 5 Toughness Creature — Minotaur Artificer common Reality Fracture
  15. Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Elemental Sorcerer rare Reality Fracture
  16. Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Goblin Sorcerer rare Reality Fracture
  17. No Admittance Magic Cards

    No Admittance deals 3 damage to any target. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value Sorcery common Reality Fracture
  18. Identity Echo Magic Cards

    {3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

    3 Mana Value Enchantment rare Reality Fracture
  19. Trample When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet.

    4 Mana Value 3 Power 1 Toughness Creature — Elf Sorcerer common Reality Fracture
  20. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}, Discard a card: Draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Elemental Sorcerer common Reality Fracture