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Something Worth Saving Magic CardsMill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
2 Mana Value Instant common Reality Fracture -
Simulacrum Shaper Magic CardsWhen this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.
3 Mana Value 2 Power 2 Toughness Creature — Elf Druid rare Reality Fracture -
Puppet Crafting Magic CardsEnchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.
2 Mana Value Enchantment — Aura rare Reality Fracture -
Inspired Tethermage Magic CardsWhenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. {6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
3 Mana Value 3 Power 2 Toughness Creature — Elf Warrior common Reality Fracture -
Hungering Puppetbeast Magic CardsWhen this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
5 Mana Value 5 Power 5 Toughness Artifact Creature — Beast Construct rare Reality Fracture -
Heartwood Crafter // Soul Tether Magic CardsThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Add {C}. This mana can't be spent to cast spells from your hand.
1 Mana Value 1 Power 1 Toughness Creature — Elf Artificer uncommon Reality Fracture -
Gardenize Magic CardsWhenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
3 Mana Value Enchantment rare Reality Fracture -
Carnivorous Cultivator // Enroot Magic CardsDeathtouch This creature enters prepared. Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
2 Mana Value 2 Power 3 Toughness Creature — Elf Warlock rare Reality Fracture -
Budding Insurgent Magic CardsVigilance Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.
3 Mana Value 3 Power 3 Toughness Creature — Dryad Scout common Reality Fracture -
Bestial Incursion Magic CardsCreate a 4/4 green Beast creature token with trample. Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
4 Mana Value Sorcery common Reality Fracture -
Arcane Amphisbaena Magic CardsDeathtouch When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
2 Mana Value 1 Power 1 Toughness Creature — Snake common Reality Fracture -
Wrath of the Bloodmane Magic CardsThis spell costs {1} less to cast if you control a legendary creature. Wrath of the Bloodmane deals 4 damage to target creature or planeswalker.
3 Mana Value Instant common Reality Fracture -
Violent Echoes Magic CardsViolent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
4 Mana Value Instant uncommon Reality Fracture -
Tether Technician Magic CardsReach When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target.
5 Mana Value 4 Power 5 Toughness Creature — Minotaur Artificer common Reality Fracture -
Pyre Rhymer // Molten Tide Magic CardsProwess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3 Mana Value 3 Power 3 Toughness Creature — Elemental Sorcerer rare Reality Fracture -
Pompous Battlemage // Improvised Act Magic CardsProwess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1 Mana Value 1 Power 1 Toughness Creature — Goblin Sorcerer rare Reality Fracture -
No Admittance Magic CardsNo Admittance deals 3 damage to any target. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
2 Mana Value Sorcery common Reality Fracture -
Identity Echo Magic Cards{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
3 Mana Value Enchantment rare Reality Fracture -
Heartstring Puller Magic CardsTrample When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet.
4 Mana Value 3 Power 1 Toughness Creature — Elf Sorcerer common Reality Fracture -
Hallway Heckler // Vicious Verse Magic CardsThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}, Discard a card: Draw a card.
3 Mana Value 2 Power 3 Toughness Creature — Elemental Sorcerer common Reality Fracture