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Plan for All Outcomes Magic CardsWhen this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library. Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
4 Mana Value Enchantment uncommon Reality Fracture -
Mindseeker Oculus Magic CardsWhen this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
3 Mana Value 2 Power 1 Toughness Creature — Homunculus common Reality Fracture -
Jace's Machinations Magic CardsUntil end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
3 Mana Value Instant rare Reality Fracture -
Divining Duelist Magic CardsFlash When this creature enters, choose one — • Tap target creature. • Untap target creature. • Draw a card, then discard a card.
3 Mana Value 3 Power 2 Toughness Creature — Merfolk Wizard common Reality Fracture -
Diviner of Victory // Unwind History Magic CardsThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
1 Mana Value 1 Power 1 Toughness Creature — Dwarf Wizard rare Reality Fracture -
Cryotheory Adept Magic CardsProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2 Mana Value 2 Power 1 Toughness Creature — Human Wizard common Reality Fracture -
Countersculpt Magic CardsAs an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
2 Mana Value Instant uncommon Reality Fracture -
Surgical Precision Magic CardsChoose one — • Destroy target creature with toughness 4 or greater. You gain 1 life. • You draw a card and gain 2 life.
2 Mana Value Sorcery common Reality Fracture -
Prophesied End Magic CardsDestroy target creature. If it wasn't attacking, its controller draws a card.
2 Mana Value Instant uncommon Reality Fracture -
Loyal Tutor Magic CardsSearch your library for a planeswalker card, reveal it, then shuffle and put that card on top.
1 Mana Value Instant rare Reality Fracture -
Kindred Judgment Magic CardsChoose a creature type. Destroy all creatures that aren't of the chosen type.
7 Mana Value Sorcery rare Reality Fracture -
Hexhaven Battalion Magic CardsCreate three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6 Mana Value Sorcery common Reality Fracture -
Guiding Hydra Magic CardsThis creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
1 Mana Value 1 Power 0 Toughness Creature — Hydra Horror rare Reality Fracture -
Graft Surgeon Magic CardsThis creature enters with a +1/+1 counter on it. When this creature dies, put its counters on up to one target creature you control.
3 Mana Value 2 Power 2 Toughness Creature — Human Cleric common Reality Fracture -
Flickering Hound Magic CardsWhenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
4 Mana Value 2 Power 2 Toughness Creature — Dog rare Reality Fracture -
Fateshaper Aspirant Magic CardsWhen this creature enters, choose one — • Return target legendary card from your graveyard to your hand. • Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
5 Mana Value 3 Power 4 Toughness Creature — Rhino Cleric common Reality Fracture -
Enlightened Confidant Magic CardsLifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
2 Mana Value 2 Power 1 Toughness Creature — Kor Cleric mythic Reality Fracture -
Campus Crier Magic Cards{1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
2 Mana Value 3 Power 1 Toughness Creature — Human Advisor common Reality Fracture -
Blossom-Blessed Angel // Seed Suture Magic CardsFlying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4 Mana Value 2 Power 4 Toughness Creature — Angel Cleric common Reality Fracture -
Academic Ascent Magic CardsTarget creature gets +2/+2 and gains flying until end of turn. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
2 Mana Value Instant common Reality Fracture