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  1. At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Mutant Wizard rare Final Fantasy
  2. At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Mutant Wizard rare Final Fantasy
  3. A-Vivi Ornitier Magic Cards

    {T}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Wizard mythic Final Fantasy
  4. Cryptic Caves Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

    0 Mana Value Land uncommon Foundations
  5. Diamond Mare Magic Cards

    As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Horse uncommon Foundations
  6. Pelakka Wurm Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.

    7 Mana Value 7 Power 7 Toughness Creature — Wurm uncommon Foundations
  7. As long as you control a Dragon, this creature has flying.

    2 Mana Value 2 Power 2 Toughness Creature — Human Warrior common Foundations
  8. Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

    3 Mana Value 2 Power 2 Toughness Creature — Dragon uncommon Foundations
  9. Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Shaman uncommon Foundations
  10. Massacre Wurm Magic Cards

    When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

    6 Mana Value 6 Power 5 Toughness Creature — Phyrexian Wurm mythic Foundations
  11. Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Warrior uncommon Foundations
  12. Strix Lookout Magic Cards

    Flying, vigilance (Attacking doesn't cause this creature to tap.) {1}{U}, {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 2 Toughness Creature — Bird common Foundations
  13. Flying When this creature enters, draw a card, then discard a card.

    5 Mana Value 3 Power 4 Toughness Creature — Elemental common Foundations
  14. Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble rare Foundations
  15. Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations
  16. Tranquil Thicket Magic Cards

    This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

    0 Mana Value Land uncommon Foundations Commander
  17. Spinerock Knoll Magic Cards

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

    0 Mana Value Land rare Foundations Commander
  18. Secluded Steppe Magic Cards

    This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

    0 Mana Value Land uncommon Foundations Commander
  19. {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

    0 Mana Value Land — Desert rare Foundations Commander
  20. Remote Isle Magic Cards

    This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land common Foundations Commander