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  1. Managorger Hydra Magic Cards

    Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

    3 Mana Value 1 Power 1 Toughness Creature — Hydra rare Foundations Commander
  2. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations Commander
  3. Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

    2 Mana Value Enchantment — Aura uncommon Foundations Commander
  4. When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

    3 Mana Value Enchantment uncommon Foundations Commander
  5. Whenever another creature you control with power 3 or greater enters, you may draw a card.

    5 Mana Value 4 Power 4 Toughness Creature — Beast uncommon Foundations Commander
  6. For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

    8 Mana Value Sorcery rare Foundations Commander
  7. Elemental Bond Magic Cards

    Whenever a creature you control with power 3 or greater enters, draw a card.

    3 Mana Value Enchantment uncommon Foundations Commander
  8. Elder Gargaroth Magic Cards

    Reach, vigilance, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.

    5 Mana Value 6 Power 6 Toughness Creature — Beast mythic Foundations Commander
  9. Curious Altisaur Magic Cards

    Reach, vigilance Whenever a Dinosaur you control deals combat damage to a player, draw a card.

    4 Mana Value 2 Power 5 Toughness Creature — Dinosaur rare Foundations Commander
  10. Colossal Majesty Magic Cards

    At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

    3 Mana Value Enchantment uncommon Foundations Commander
  11. Clifftop Lookout Magic Cards

    Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

    3 Mana Value 1 Power 2 Toughness Creature — Frog Scout uncommon Foundations Commander
  12. Beast Within Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

    3 Mana Value Instant uncommon Foundations Commander
  13. Beast Whisperer Magic Cards

    Whenever you cast a creature spell, draw a card.

    4 Mana Value 2 Power 3 Toughness Creature — Elf Druid rare Foundations Commander
  14. Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

    4 Mana Value 3 Power 5 Toughness Legendary Enchantment Creature — Spider rare Foundations Commander
  15. Warstorm Surge Magic Cards

    Whenever a creature you control enters, it deals damage equal to its power to any target.

    6 Mana Value Enchantment rare Foundations Commander
  16. Utvara Hellkite Magic Cards

    Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

    8 Mana Value 6 Power 6 Toughness Creature — Dragon mythic Foundations Commander
  17. As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Instant common Foundations Commander
  18. Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.

    4 Mana Value 4 Power 4 Toughness Creature — Dragon rare Foundations Commander
  19. As an additional cost to cast this spell, discard a card. Draw two cards.

    2 Mana Value Instant common Foundations Commander
  20. Spit Flame Magic Cards

    Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.

    3 Mana Value Instant rare Foundations Commander