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  1. Skyline Despot Magic Cards

    Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

    7 Mana Value 5 Power 5 Toughness Creature — Dragon uncommon Foundations Commander
  2. Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

    6 Mana Value 5 Power 5 Toughness Creature — Dragon mythic Foundations Commander
  3. When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Druid rare Foundations Commander
  4. Outpost Siege Magic Cards

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

    4 Mana Value Enchantment rare Foundations Commander
  5. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Artifact rare Foundations Commander
  6. Dragon spells you cast cost {1} less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Kobold Shaman mythic Foundations Commander
  7. Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

    1 Mana Value 0 Power 1 Toughness Creature — Kobold rare Foundations Commander
  8. Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    7 Mana Value Sorcery rare Foundations Commander
  9. Goldlust Triad Magic Cards

    Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.

    5 Mana Value 4 Power 3 Toughness Creature — Dragon rare Foundations Commander
  10. Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (He loses all other creature types.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble rare Foundations Commander
  11. Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

    3 Mana Value 2 Power 2 Toughness Creature — Dragon uncommon Foundations Commander
  12. Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — This Saga deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.

    4 Mana Value Enchantment — Saga rare Foundations Commander
  13. At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

    1 Mana Value 1 Power 1 Toughness Creature — Human Shaman mythic Foundations Commander
  14. Dragon Tempest Magic Cards

    Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

    2 Mana Value Enchantment rare Foundations Commander
  15. Cursed Mirror Magic Cards

    {T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

    3 Mana Value Artifact rare Foundations Commander
  16. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare Foundations Commander
  17. When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.

    5 Mana Value Enchantment uncommon Foundations Commander
  18. Bitter Reunion Magic Cards

    When this enchantment enters, you may discard a card. If you do, draw two cards. {1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.

    2 Mana Value Enchantment common Foundations Commander
  19. Anger Magic Cards

    Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

    4 Mana Value 2 Power 2 Toughness Creature — Incarnation uncommon Foundations Commander
  20. Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Zombie Warlock rare Foundations Commander