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  1. Spinerock Tyrant Magic Cards

    Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

    5 Mana Value 6 Power 6 Toughness Creature — Dragon mythic Lorwyn Eclipsed
  2. Meek Attack Magic Cards

    {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

    3 Mana Value Enchantment mythic Lorwyn Eclipsed
  3. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

    5 Mana Value Enchantment mythic Lorwyn Eclipsed
  4. Moonshadow Magic Cards

    Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

    1 Mana Value 7 Power 7 Toughness Creature — Elemental mythic Lorwyn Eclipsed
  5. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

    8 Mana Value Sorcery mythic Lorwyn Eclipsed
  6. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

    6 Mana Value Instant mythic Lorwyn Eclipsed
  7. Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

    3 Mana Value 3 Power 4 Toughness Creature — Faerie Wizard mythic Lorwyn Eclipsed
  8. Winnowing Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

    6 Mana Value Sorcery mythic Lorwyn Eclipsed
  9. Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

    5 Mana Value 4 Power 2 Toughness Creature — Elf Warrior mythic Lorwyn Eclipsed
  10. Spinerock Tyrant Magic Cards

    Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

    5 Mana Value 6 Power 6 Toughness Creature — Dragon mythic Lorwyn Eclipsed
  11. Meek Attack Magic Cards

    {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

    3 Mana Value Enchantment mythic Lorwyn Eclipsed
  12. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

    5 Mana Value Enchantment mythic Lorwyn Eclipsed
  13. Moonshadow Magic Cards

    Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

    1 Mana Value 7 Power 7 Toughness Creature — Elemental mythic Lorwyn Eclipsed
  14. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

    8 Mana Value Sorcery mythic Lorwyn Eclipsed
  15. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

    6 Mana Value Instant mythic Lorwyn Eclipsed
  16. Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

    3 Mana Value 3 Power 4 Toughness Creature — Faerie Wizard mythic Lorwyn Eclipsed
  17. Winnowing Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

    6 Mana Value Sorcery mythic Lorwyn Eclipsed
  18. Shadow Urchin Magic Cards

    Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

    3 Mana Value 3 Power 4 Toughness Creature — Ouphe rare Lorwyn Eclipsed
  19. Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Goblin Sorcerer rare Lorwyn Eclipsed
  20. Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Elf Faerie Noble rare Lorwyn Eclipsed