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  1. Grub's Command Magic Cards

    Choose two — • Create a token that's a copy of target Goblin you control. • Creatures target player controls get +1/+1 and gain haste until end of turn. • Destroy target artifact or creature. • Target player mills five cards, then puts each Goblin card milled this way into their hand.

    5 Mana Value Kindred Sorcery — Goblin rare Lorwyn Eclipsed
  2. Eclipsed Merrow Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 3 Toughness Creature — Merfolk Scout uncommon Lorwyn Eclipsed
  3. Eclipsed Kithkin Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 1 Toughness Creature — Kithkin Scout uncommon Lorwyn Eclipsed
  4. When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 1 Power 4 Toughness Creature — Elemental Scout uncommon Lorwyn Eclipsed
  5. Eclipsed Elf Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Creature — Elf Scout uncommon Lorwyn Eclipsed
  6. Eclipsed Boggart Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 3 Toughness Creature — Goblin Scout uncommon Lorwyn Eclipsed
  7. Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

    4 Mana Value 0 Power 5 Toughness Legendary Creature — Treefolk Druid rare Lorwyn Eclipsed
  8. Brigid's Command Magic Cards

    Choose two — • Create a token that's a copy of target Kithkin you control. • Target player creates a 1/1 green and white Kithkin creature token. • Target creature you control gets +3/+3 until end of turn. • Target creature you control fights target creature an opponent controls.

    3 Mana Value Kindred Sorcery — Kithkin rare Lorwyn Eclipsed
  9. Sapling Nursery Magic Cards

    Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

    8 Mana Value Enchantment rare Lorwyn Eclipsed
  10. As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

    1 Mana Value Sorcery mythic Lorwyn Eclipsed
  11. Trample, ward {2} This creature enters with five -1/-1 counters on it. Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

    2 Mana Value 6 Power 6 Toughness Creature — Kithkin Soldier rare Lorwyn Eclipsed
  12. Aurora Awakener Magic Cards

    Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

    7 Mana Value 7 Power 7 Toughness Creature — Giant Druid mythic Lorwyn Eclipsed
  13. Spinerock Tyrant Magic Cards

    Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

    5 Mana Value 6 Power 6 Toughness Creature — Dragon mythic Lorwyn Eclipsed
  14. Soul Immolation Magic Cards

    As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.

    5 Mana Value Sorcery mythic Lorwyn Eclipsed
  15. At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 3 Power 2 Toughness Creature — Goblin Warrior rare Lorwyn Eclipsed
  16. Lavaleaper Magic Cards

    All creatures have haste. Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.

    4 Mana Value 4 Power 4 Toughness Creature — Elemental rare Lorwyn Eclipsed
  17. Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.

    4 Mana Value 4 Power 4 Toughness Creature — Giant Wizard rare Lorwyn Eclipsed
  18. Twilight Diviner Magic Cards

    When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.

    3 Mana Value 3 Power 3 Toughness Creature — Elf Cleric rare Lorwyn Eclipsed
  19. Moonshadow Magic Cards

    Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

    1 Mana Value 7 Power 7 Toughness Creature — Elemental mythic Lorwyn Eclipsed
  20. {T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.

    1 Mana Value 1 Power 2 Toughness Creature — Elf Warlock rare Lorwyn Eclipsed