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  1. Flying Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Faerie Rogue uncommon Lorwyn Eclipsed
  2. Vibrance Magic Cards

    When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Evoke {R/G}{R/G}

    5 Mana Value 4 Power 4 Toughness Creature — Elemental Incarnation mythic Lorwyn Eclipsed
  3. Choose two — • Create a token that's a copy of target Elf you control. • Return one or two target permanent cards from your graveyard to your hand. • Destroy target creature or enchantment. • Creatures target player controls get +3/+3 until end of turn. Untap them.

    6 Mana Value Kindred Sorcery — Elf rare Lorwyn Eclipsed
  4. Sygg's Command Magic Cards

    Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it.

    3 Mana Value Kindred Sorcery — Merfolk rare Lorwyn Eclipsed
  5. {1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.

    5 Mana Value 5 Power 4 Toughness Creature — Elf Druid common Lorwyn Eclipsed
  6. Shadow Urchin Magic Cards

    Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

    3 Mana Value 3 Power 4 Toughness Creature — Ouphe rare Lorwyn Eclipsed
  7. Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Goblin Sorcerer rare Lorwyn Eclipsed
  8. Reaping Willow Magic Cards

    Lifelink This creature enters with two -1/-1 counters on it. {1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.

    4 Mana Value 3 Power 6 Toughness Creature — Treefolk Cleric uncommon Lorwyn Eclipsed
  9. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token.

    5 Mana Value 2 Power 2 Toughness Creature — Merfolk Soldier common Lorwyn Eclipsed
  10. Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Elf Faerie Noble rare Lorwyn Eclipsed
  11. When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Elf Druid rare Lorwyn Eclipsed
  12. Hovel Hurler Magic Cards

    This creature enters with two -1/-1 counters on it. {R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.

    5 Mana Value 6 Power 7 Toughness Creature — Giant Warrior uncommon Lorwyn Eclipsed
  13. Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Elf Noble rare Lorwyn Eclipsed
  14. Grub's Command Magic Cards

    Choose two — • Create a token that's a copy of target Goblin you control. • Creatures target player controls get +1/+1 and gain haste until end of turn. • Destroy target artifact or creature. • Target player mills five cards, then puts each Goblin card milled this way into their hand.

    5 Mana Value Kindred Sorcery — Goblin rare Lorwyn Eclipsed
  15. Flaring Cinder Magic Cards

    When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Elemental Sorcerer common Lorwyn Eclipsed
  16. Eclipsed Merrow Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 3 Toughness Creature — Merfolk Scout uncommon Lorwyn Eclipsed
  17. Eclipsed Kithkin Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 1 Toughness Creature — Kithkin Scout uncommon Lorwyn Eclipsed
  18. When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 1 Power 4 Toughness Creature — Elemental Scout uncommon Lorwyn Eclipsed
  19. Eclipsed Elf Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Creature — Elf Scout uncommon Lorwyn Eclipsed
  20. Eclipsed Boggart Magic Cards

    When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 3 Toughness Creature — Goblin Scout uncommon Lorwyn Eclipsed