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  1. Wild Unraveling Magic Cards

    As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell.

    2 Mana Value Instant common Lorwyn Eclipsed
  2. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.

    7 Mana Value Kindred Sorcery — Merfolk uncommon Lorwyn Eclipsed
  3. Unwelcome Sprite Magic Cards

    Flying Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)

    2 Mana Value 2 Power 1 Toughness Creature — Faerie Rogue uncommon Lorwyn Eclipsed
  4. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.

    5 Mana Value Instant common Lorwyn Eclipsed
  5. Draw three cards. Then discard two cards unless you discard a creature card.

    3 Mana Value Instant uncommon Lorwyn Eclipsed
  6. Swat Away Magic Cards

    This spell costs {2} less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.

    4 Mana Value Instant uncommon Lorwyn Eclipsed
  7. Summit Sentinel Magic Cards

    When this creature dies, draw a card.

    2 Mana Value 1 Power 3 Toughness Creature — Elemental Soldier common Lorwyn Eclipsed
  8. Stratosoarer Magic Cards

    Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value 3 Power 5 Toughness Creature — Elemental common Lorwyn Eclipsed
  9. As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.) When this creature enters, create a 1/1 white and blue Merfolk creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Merfolk Wizard uncommon Lorwyn Eclipsed
  10. Rimefire Torque Magic Cards

    As this artifact enters, choose a creature type. Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

    2 Mana Value Artifact rare Lorwyn Eclipsed
  11. Rime Chill Magic Cards

    Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

    7 Mana Value Instant uncommon Lorwyn Eclipsed
  12. Omni-Changeling Magic Cards

    Changeling (This card is every creature type.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.

    5 Mana Value 0 Power 0 Toughness Creature — Shapeshifter uncommon Lorwyn Eclipsed
  13. Noggle the Mind Magic Cards

    Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)

    2 Mana Value Enchantment — Aura uncommon Lorwyn Eclipsed
  14. Mirrorform Magic Cards

    Each nonland permanent you control becomes a copy of target non-Aura permanent.

    6 Mana Value Instant mythic Lorwyn Eclipsed
  15. Lofty Dreams Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.

    5 Mana Value Enchantment — Aura uncommon Lorwyn Eclipsed
  16. Loch Mare Magic Cards

    This creature enters with three -1/-1 counters on it. {1}{U}, Remove a counter from this creature: Draw a card. {2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    2 Mana Value 4 Power 5 Toughness Creature — Horse Serpent mythic Lorwyn Eclipsed
  17. Kulrath Mystic Magic Cards

    Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.

    3 Mana Value 2 Power 4 Toughness Creature — Elemental Wizard common Lorwyn Eclipsed
  18. You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

    5 Mana Value 4 Power 3 Toughness Creature — Faerie Wizard uncommon Lorwyn Eclipsed
  19. This spell can't be countered. Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.

    4 Mana Value Instant mythic Lorwyn Eclipsed
  20. Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

    3 Mana Value 3 Power 4 Toughness Creature — Faerie Wizard rare Lorwyn Eclipsed