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  1. Canyon Slough Magic Cards

    ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Swamp Mountain rare Lorwyn Eclipsed Commander
  2. Ancient Ziggurat Magic Cards

    {T}: Add one mana of any color. Spend this mana only to cast a creature spell.

    0 Mana Value Land uncommon Lorwyn Eclipsed Commander
  3. Fellwar Stone Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value Artifact uncommon Lorwyn Eclipsed Commander
  4. Contagion Clasp Magic Cards

    When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    2 Mana Value Artifact uncommon Lorwyn Eclipsed Commander
  5. {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

    3 Mana Value Artifact common Lorwyn Eclipsed Commander
  6. Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    6 Mana Value Legendary Artifact mythic Lorwyn Eclipsed Commander
  7. Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Elemental Horror mythic Lorwyn Eclipsed Commander
  8. Vernal Sovereign Magic Cards

    Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."

    6 Mana Value 4 Power 4 Toughness Creature — Elemental Elk rare Lorwyn Eclipsed Commander
  9. The Scorpion God Magic Cards

    Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

    5 Mana Value 6 Power 5 Toughness Legendary Creature — God mythic Lorwyn Eclipsed Commander
  10. Risen Reef Magic Cards

    Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

    3 Mana Value 1 Power 1 Toughness Creature — Elemental uncommon Lorwyn Eclipsed Commander
  11. When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Elemental mythic Lorwyn Eclipsed Commander
  12. Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

    7 Mana Value 5 Power 5 Toughness Legendary Creature — Elemental mythic Lorwyn Eclipsed Commander
  13. During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elemental Avatar mythic Lorwyn Eclipsed Commander
  14. Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

    8 Mana Value 7 Power 5 Toughness Legendary Creature — Elemental rare Lorwyn Eclipsed Commander
  15. Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Elemental Elk rare Lorwyn Eclipsed Commander
  16. Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Lorwyn Eclipsed Commander
  17. Glissa Sunslayer Magic Cards

    First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Phyrexian Zombie E… rare Lorwyn Eclipsed Commander
  18. Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

    3 Mana Value Enchantment rare Lorwyn Eclipsed Commander
  19. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

    4 Mana Value Enchantment — Saga uncommon Lorwyn Eclipsed Commander
  20. Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.

    7 Mana Value 7 Power 7 Toughness Creature — Elemental mythic Lorwyn Eclipsed Commander