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  1. When The Commander Recommender enters, bring out another Commander deck you own without revealing the commander. Reveal fifteen cards at random from it other than the commander. Each opponent guesses the deck's commander, then reveal it. (The deck must be a legit Commander deck, not just The Ur-Dragon and 99 Islands. Respect the minigame.) Whenever an opponent guesses wrong (like to Liar's Pendulum... or the above effect), you draw two cards.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Wizard rare Unknown Event
  2. Manifold Mouse Magic Cards

    Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

    2 Mana Value 1 Power 2 Toughness Creature — Mouse Soldier rare Secret Lair Showdown
  3. Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.

    1 Mana Value 1 Power 2 Toughness Creature — Mouse Soldier rare Secret Lair Showdown
  4. (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

    2 Mana Value Enchantment — Class rare Secret Lair Showdown
  5. Spellskite Magic Cards

    {U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

    2 Mana Value 0 Power 4 Toughness Artifact Creature — Phyrexian Horror rare Secret Lair Drop
  6. Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.

    5 Mana Value 1 Power 1 Toughness Legendary Creature — Nightmare Horror mythic Secret Lair Drop
  7. Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

    7 Mana Value 7 Power 8 Toughness Creature — Kraken Horror rare Secret Lair Drop
  8. Phyrexian Arena Magic Cards

    At the beginning of your upkeep, you draw a card and lose 1 life.

    3 Mana Value Enchantment rare Secret Lair Drop
  9. Inspiring Call Magic Cards

    Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

    3 Mana Value Instant rare Secret Lair Drop
  10. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery rare Secret Lair Drop
  11. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery rare Secret Lair Drop
  12. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant rare Secret Lair Drop
  13. Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

    1 Mana Value Legendary Artifact — Equipment rare Secret Lair Drop
  14. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery rare Secret Lair Drop
  15. Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

    2 Mana Value Legendary Enchantment — Background mythic Secret Lair Drop
  16. Whip of Erebos Magic Cards

    Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

    4 Mana Value Legendary Enchantment Artifact rare Secret Lair Drop
  17. Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

    4 Mana Value 7 Power 4 Toughness Legendary Enchantment Creature — God mythic Secret Lair Drop
  18. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

    4 Mana Value Legendary Enchantment rare Secret Lair Drop
  19. Sulfuric Vortex Magic Cards

    At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

    3 Mana Value Enchantment rare Secret Lair Drop
  20. Mycoloth Magic Cards

    Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

    5 Mana Value 4 Power 4 Toughness Creature — Fungus rare Secret Lair Drop