Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

    5 Mana Value Enchantment rare Secret Lair Drop
  2. Haunted One Magic Cards

    Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    3 Mana Value Legendary Enchantment — Background mythic Secret Lair Drop
  3. Lignify Magic Cards

    Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

    2 Mana Value Kindred Enchantment — Treefolk Aura rare Secret Lair Drop
  4. Unearth Magic Cards

    Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

    1 Mana Value Sorcery rare Secret Lair Drop
  5. Animate Dead Magic Cards

    Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

    2 Mana Value Enchantment — Aura rare Secret Lair Drop
  6. Lethal Scheme Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value Instant rare Secret Lair Drop
  7. At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.

    5 Mana Value 2 Power 4 Toughness Legendary Creature — Zombie Wizard rare Secret Lair Drop
  8. Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

    5 Mana Value 3 Power 6 Toughness Legendary Creature — Horror Pirate mythic Secret Lair Drop
  9. Windfall Magic Cards

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    3 Mana Value Sorcery rare Secret Lair Drop
  10. If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Advisor mythic Secret Lair Drop
  11. Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander
  12. Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Moogle Warrior rare Final Fantasy Commander
  13. Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue rare Final Fantasy Commander
  14. Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Elf Warrior rare Final Fantasy Commander
  15. Reach Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Rebel rare Final Fantasy Commander
  16. Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. Steal — {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Artificer rare Final Fantasy Commander
  17. Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy Commander
  18. Tataru Taru Magic Cards

    When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

    2 Mana Value 0 Power 3 Toughness Legendary Creature — Dwarf Advisor rare Final Fantasy Commander
  19. Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.) At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.

    3 Mana Value Enchantment rare Final Fantasy Commander
  20. Campsite Cuisine Magic Cards

    Whenever this enchantment or a legendary creature you control enters, create a Food token. Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.

    2 Mana Value Enchantment rare Final Fantasy Commander