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Chocobo Camp Magic CardsThis land enters tapped unless you control a legendary creature. {T}: Add {G}. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it. {2}{G}{G}, {T}: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
0 Mana Value Land rare Final Fantasy Commander -
Fishing Gear Magic CardsWhenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token. Equip {2}
3 Mana Value Artifact — Equipment rare Final Fantasy Commander -
Noctis, Heir Apparent Magic CardsWhenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control. Warp-Strike — {3}: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Noble rare Final Fantasy Commander -
Search for Dagger Magic CardsWhenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 Mana Value Enchantment rare Final Fantasy Commander -
Vivi's Persistence Magic CardsCreate a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Whenever your commander enters or attacks, you may pay {2}. If you do, return this card from your graveyard to your hand.
2 Mana Value Instant rare Final Fantasy Commander -
Mega Flare Magic CardsKicker {3}{R}{R} If this spell was kicked, create a 6/6 red Dragon creature token with flying. For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
3 Mana Value Sorcery rare Final Fantasy Commander -
Judgment of Alexander Magic CardsPrevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
3 Mana Value Instant rare Final Fantasy Commander -
Brilliant Wings Magic CardsFlash Enchant creature you control Enchanted creature has flying and hexproof. Whenever a creature you control enters, you may pay {1}. If you do, attach this Aura to that creature.
2 Mana Value Enchantment — Aura rare Final Fantasy Commander -
Squall, Gunblade Duelist Magic CardsFirst strike As Squall enters, choose a number. Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Mercenary rare Final Fantasy Commander -
Duelist's Flame Magic CardsUntil end of turn, target blocked creature you control gets +X/+0 and gains trample and "Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Exile up to one nonland card from among them and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost."
2 Mana Value Instant rare Final Fantasy Commander -
Seifer, Balamb Rival Magic CardsFirst strike Whenever you attack a player, goad target creature that player controls. Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Mercenary rare Final Fantasy Commander -
Rinoa, Angel Wing Magic CardsAt the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn. Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Rebel Warlock rare Final Fantasy Commander -
Fated Clash Magic CardsYou may cast this spell as though it had flash if a creature is attacking and a creature is blocking. Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
5 Mana Value Sorcery rare Final Fantasy Commander -
Edea, Possessed Sorceress Magic CardsWard {2} At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
5 Mana Value 2 Power 5 Toughness Legendary Creature — Human Warlock rare Final Fantasy Commander -
Liberator, Urza's Battlethopter Magic CardsFlash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
3 Mana Value 1 Power 2 Toughness Legendary Artifact Creature — Thopter rare Secret Lair Drop -
Wilhelt, the Rotcleaver Magic CardsWhenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
4 Mana Value 3 Power 3 Toughness Legendary Creature — Zombie Warrior mythic Secret Lair Drop -
Voja, Jaws of the Conclave Magic CardsVigilance, trample, ward {3} Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
5 Mana Value 5 Power 5 Toughness Legendary Creature — Wolf mythic Secret Lair Drop -
Satoru Umezawa Magic CardsWhenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {2}{U}{B}.
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Ninja rare Secret Lair Drop -
Soulherder Magic CardsWhenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
3 Mana Value 1 Power 1 Toughness Creature — Spirit rare Secret Lair Drop -
Guardian Project Magic CardsWhenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
4 Mana Value Enchantment mythic Secret Lair Drop