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  1. Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

    4 Mana Value 2 Power 2 Toughness Creature — Faerie Wizard rare Secret Lair Drop
  2. When Garruk has two or fewer loyalty counters on him, transform him. [0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token.

    4 Mana Value Legendary Planeswalker — Garruk mythic Secret Lair Drop
  3. Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Wizard rare Secret Lair Drop
  4. Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

    3 Mana Value 5 Power 5 Toughness Legendary Enchantment Creature — God mythic Secret Lair Drop
  5. During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy
  6. Vivi Ornitier Magic Cards

    {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Wizard mythic Final Fantasy
  7. Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Bird rare Final Fantasy
  8. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  9. Tifa Lockhart Magic Cards

    Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Monk rare Final Fantasy
  10. Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Moogle rare Final Fantasy
  11. When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy
  12. Deathtouch {B}, {T}: Another target creature you control gains deathtouch until end of turn. Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Wizard rare Final Fantasy Commander
  13. The Destined Thief can't be blocked. {U}, {T}: Another target creature you control can't be blocked this turn. Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Rogue rare Final Fantasy Commander
  14. Whenever a nontoken creature you control dies, exile it. At the beginning of your upkeep, you may put a creature card exiled with Chaos Shrine's Black Crystal onto the battlefield under your control with a finality counter on it.

    4 Mana Value Legendary Artifact rare Final Fantasy Commander
  15. Lifelink {W}, {T}: Another target creature you control gains lifelink until end of turn. Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Cleric rare Final Fantasy Commander
  16. First strike, vigilance, menace Cleric, Rogue, Warrior, and Wizard spells you cast cost {1} less to cast. At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander
  17. When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.

    3 Mana Value 2 Power 4 Toughness Creature — Elf Druid rare Lorwyn Eclipsed
  18. When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.

    3 Mana Value 2 Power 4 Toughness Creature — Elf Druid rare Lorwyn Eclipsed
  19. Vision Charm Magic Cards

    Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

    1 Mana Value Instant rare Secret Lair Drop
  20. Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one — • Standoff — It gains double strike until end of turn. • Ghost — It can't be blocked this turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Samurai mythic Secret Lair Drop