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  1. This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.

    1 Mana Value Artifact rare Marvel's Spider-Man Promos
  2. Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.

    3 Mana Value 2 Power 3 Toughness Legendary Artifact Creature — Spider He… rare Marvel's Spider-Man Promos
  3. Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5}

    1 Mana Value Artifact — Equipment rare Marvel's Spider-Man Promos
  4. At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)

    3 Mana Value 5 Power 4 Toughness Legendary Creature — Goblin Villain rare Marvel's Spider-Man Promos
  5. Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Symbiote Spider He… rare Marvel's Spider-Man Promos
  6. Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man Promos
  7. When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Scientist Vi… rare Marvel's Spider-Man Promos
  8. Spider-Man 2099 Magic Cards

    From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man Promos
  9. Silk, Web Weaver Magic Cards

    Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man Promos
  10. Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man Promos
  11. Mary Jane Watson Magic Cards

    Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Performer rare Marvel's Spider-Man Promos
  12. Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior Vill… rare Marvel's Spider-Man Promos
  13. Cheering Crowd Magic Cards

    At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.

    2 Mana Value 2 Power 2 Toughness Creature — Human Citizen rare Marvel's Spider-Man Promos
  14. Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R}

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Symbiote Villain rare Marvel's Spider-Man Promos
  15. When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2}

    4 Mana Value Artifact — Equipment rare Marvel's Spider-Man Promos
  16. Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man Promos
  17. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    8 Mana Value Enchantment mythic Marvel's Spider-Man Promos
  18. When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Spider Boar Hero rare Marvel's Spider-Man Promos
  19. Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.

    4 Mana Value 5 Power 5 Toughness Legendary Creature — Lizard Villain rare Marvel's Spider-Man Promos
  20. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.

    4 Mana Value Enchantment — Saga rare Marvel's Spider-Man Promos